Thursday, April 26, 2012

#1 - Bookmarked and Bloodied

The Bookmark Inn's proprietor was a middle-aged gnome named Wenrick. His scullery maid was a grandmotherly old goblin named Dursha. The common room was ringed with bookshelves and reading tables, and there was a curious display case, like you'd see in a museum, with an old bronze necklace of sorts under the glass. While patrons, locals and visitors alike, read or talked at their tables, a lyre-playing gnome provided music from one corner.

Meanwhile, seven disparate souls from abroad had convened here this night, seemingly by chance:

  • From the Eldeen Reaches, the long-limbed, vulpine-featured shifter Cyzicus bore the trappings of a ranger. Unlike many of his people, he seemed to have a friendly, personable demeanor. He was given to asking questions about Paluur Draal, the ruins just north of the city at the foot of the Seawall Mountains.
  • From just across the border to Breland, the warforged Cypher bore the unmistakable trappings of an artificer and tinkerer. Still bearing the emblem of Brelish ownership, he was surprisingly bookish yet verbose (for a warforged), with interest in errant copies of the Korranberg Chronicle lying around.
  • Unassuming but polite in his manner, the human Halbazar was dressed in the common garb of the Aundairian peasantry. Short, nimble, he yet looked like he might have a few tricks up his sleeve.
  • Bearing the Mark of Finding, the half-orc named Rendar d'Tharashk was one of the quieter ones, sitting at a table by himself and observing more than speaking. Sharp-eyed for a fighter, he was yet armed and armored like a warrior—or a bounty hunter.
  • From further abroad than most, the human Magnus was without a doubt a barbarian of sorts—the muscles, the flame-shaped red tattoos, the massive metal-spiked, fang-riddled morningstar he carried were all giveaways. While waiting for his travel companion, he didn't sit still, but spoke openly and amiably with everyone, speaking directly in a land that seldom does.
  • Rivaling Magnus in his outlandish appearance and foreignness was Xoma, the hairless, slender but well-muscled drow with the serpent-shaped staff, runic white tattoos, and piercing questions. Not unfriendly but not particularly approachable, he nevertheless seemed on a quest of his own.

Everything was going peaceably, and the bronze Dhakaani artifact in the glass case was generating some discussion and speculation from these six travelers, possibly even leading to talk of an expedition by the shifter Cyzicus. Not even the troubled-looking half-elf who came down from the upper floor of the inn was quite enough to shatter the jovial mood. But the arrival of a group of human, possibly former Cyran mercenaries and a sullen-looking, hooded old man was. Then two things happened, which, by chance or fate, may draw these strangers together:

The old man spoke briefly with Wenrick, the innkeeper, then proceeded out—but not before casting a web spell upon the shelves near the door where everyone had to relinquish most of their weapons.

The leader of the mercenaries grabbed up one of the patrons—an elderly male gnome—and lifted a dagger to his throat, warning everyone in the common room to stay calm and no one needed to get hurt.

When Dursha the goblin tried to intervene, the captain struck her. But the mercenary's plans were interrupted with some spellwork and subtle intervention on the part of the PCs. Though, the captain's threat was real—he slit the gnome's throat and a fight ensued. A Color Spray spell and two broken bar stools later, the captain and some of his mercenaries went down—with one possible hostage.

Yes, someone killed a gnome in Zilargo. Not a good idea, generally speaking.





Sunday, April 15, 2012

A Matter of Trust


It's not enough for me to write a novel for Eberron. I have to play in the setting, because it's just that cool. I even run an online play-by-post Eberron campaign, and have for a few years now. But that's still not enough, really. So after mucking about with some one-off dungeon-crawl-style adventures, a solid, story-based D&D tabletop game is coming together. I'll be running a [pseudo]-weekly, open-ended Eberron campaign at The Brooklyn Strategist for seven guys, and I'm tentatively titling the campaign itself The Winter Coalition. This blog, if I can keep it going consistently enough, just might become a rough chronicle of the campaign and perhaps serve as a useful tool to bring players up to speed.

Does the picture up there have anything to do with it? Maybe. Stick around and find out.

This campaign begins in the land of Zilargo, and the metropolis of Korranberg, headquarters of The Korranberg Chronicle and home of the vaunted Library of Korranberg. It's a city of a million whispers, a lot of friendly gnomes, and the subtle but implied threat that things will not bode well for the visitor who crosses them.

Korranberg is the ancestral home of House Sivis and one of the larger cities of the gnomish nation. The Bookbinder's Quarter houses the offices of the Chronicle, while the Street of a Hundred Temples boasts more temples and shrines than any other city in Khorvaire. But of course the Library of Korranberg is the city's true prize, an edifice of knowledge and higher learning and the largest collection of lore anywhere on Eberron (so they say).

"Nope. No skullduggery going on here."

It's a gentle night on the last day of Aryth (November), nearing the end of 998 YK. It's been a pretty crazy year. The tension of the Last War is still hanging the air, charged like the breath of a blue dragon, and the clamor for peace or renewed fighting continues to contest with every other cry filling the civilized world. But in Zilargo, things are quiet right now. Peaceful. Even friendly. The post-war tension feels like old news. Korranberg is a good place to find some much-needed rest, recreation, and research for those who want it.

And in one little corner of the city, near the northwestern edge and just across a quaint little park from the Lyrandar airship docking tower, is a quiet little establishment known as the Bookmark Inn.

So, a dwarf, two humans, a shifter, a drow, a half-orc, and a warforged walk into a bar....