Friday, November 21, 2014

#75 - Cold Prophecy (Part 1)

As told by Magnus of the Island of Seren.


The letter from Lord Syraen was more than I had thought possible. Firstly, it sounded like he would hold me to my promise of an unknown service in the future. I fully intend to serve him as we agreed, but in my heart I know that I will never commit an act that aids the Defiler or the forces of darkness. I will die first.  I can only hope that the elf mage has the same foes as I. In that way, my service to him would be a joy. He suggests that he has knowledge of the Winter Coalition and that I should seek him out for information.

Even more, Lord Syraen suggested that the mace I now hold (Named Haurach, meaning  “fate” or “Defilers Dread”) is wrapped up in the destiny of the land. Somehow, the Dragons and the greater forces of the world have interest and history with this weapon. In ways I cannot understand, the maul is intelligent and has some ideas of how to fight the forces of darkness. Some spirit inhabits it, Storrgrim, it is named. It was meant for great beings to use in the secret conflict raging for the fate of the world. How did that bugbear in Droam get his hands on it? Did he ever attune to it? Was he the one chosen to wield it?  He did not seem the pinion of destiny as he died.

Re-reading the letter, this maul is tied to the Winter Coalition and we have often thought that somehow our party (whoever its members?) had a connection to the re-emergence of the Winter Coalition. As Lord Syraen suggests, the paths of prophecy are involved. Somehow, if I am able to wield this weapon, something will change (in me?  in the world around me?) that will aid in the reformation of the Winter Coalition. How would that happen? How would I know what to do? Would I become so different that I am alone and must leave the party? Would we all go the way of Rendar, called to higher purpose? Is this the gateway I have been seeking that will lead me to aid Lucerix in the rescue of Seren?  How could a white dragon bone that draws power from cold help the Bringers of Fire?

I laid awake in the comfortable bed at the Royal Bear. Hours passed and the moons moved overhead as I tried to understand and as I considered the fateful day ahead of me. In the end, the down pillows, soft blankets, and thick mattress won out over my disquiet. I slept.

Morning came and we met for breakfast in the common room. As Lady Amaryllis had predicted, heavy snow was falling in the usually warm city of Wroat, more evidence that the fates are involved in our lives. Kard was still busy with his healing hand and temple duties, so he would not accompany me. I hoped I wouldn't fall and need his curing. Dar had sought the wooded parks to consider her own fate. I would have liked her to come with me, but she is new to us and our fates may not be bound.

Cypher was caught up in his refashioning of Rungo in the workshops of House Cannith. I was upset by this. All along I have relied on Cypher to help me understand what was happening to us. He alone of our group was with me when this all began in the gnome city in Zilargo. Even my dwarven friend Doongul, the first companion I had made when I arrived on the continent (the Land of Demons), was no longer with me. The dark elf Xoma had left us mysteriously. The shifter Cyzicus returned to his homeland. And Rendar's path was no longer ours. Cypher, at least, was still with me, and he remembered who our real enemies were. What if this mace required knowledge or understanding of prophecies? What if I could not answer the call? Without Cypher I feel afraid of my own lack of knowledge. I trust that somehow, this is all as it was meant to be.

Clarion would come with me, however, as will the flighty and fey Aleae, and I am glad of their help. I feel that they have an interest in all of this and that they have a great part to play.

Clarion is a warrior, forged for music and war in the land of Aundair, but he also serves the goddess Dol Arrah. I know little of this goddess but they say she is sometimes depicted as a red dragon: So I know his purpose must be true. He heals with music and a cold metal touch and his shield is strong!

And Aleae, whose full name no one can pronounce but Aleae (except maybe Cypher), comes from another world altogether, a world of faerie stories like those the elders used to tell us. But those faeries are real now and  one of them is my companion and she sprouts wings and throws spells as mighty as any Seren shaman's. Enemies and owlbears beware!

A glimpse of Thelanis, the Faerie Court
(aka the Feywild)
The bowman, Simel, said he would also join me. His reasons are his own, but we have reason to believe that some of our enemies are his as well. Perhaps that will become clearer with time. More importantly, Simel has shown himself to be a resourceful ally in a fight. Though, he brought only a crooked shepherd's staff—where were his weapons? I trust the prophecies will show me the way.

We rode the horses out of town with Clarion running along tirelessly. Warforged continued to amaze me. I often wonder what the dragonspeakers back home would say of them. They are artificial beings, that is clear. Some of the elders would probably dismiss them as mere animated toys, but not all of them. Perhaps is has been the Dragons' design all along that the warforged be created in this modern time now that they are are needed? Lucerix would know.

Some ways out from the city, amidst the snow fall, Clarion and Aleae started to magic-message us that we were being followed. Far at the edges of perception, they heard something. Maybe wings. Yes, some of our enemies have been winged. But then so have some of our friends. I wondered briefly if the pseudodragon Matheu would reappear, as dragons do at times. In time, a building sense of purpose started to flow through me. I could feel the mace calling me. I began to search for a place to do that which I was summoned to do. A clearing at the forest's edge presented itself, an old campsite strewn with some boulders and lone trees. This would be the place.

We hobbled the horses a few dozen feet away and I asked the others to take cover, for I was about to start the ritual and I knew not what will come.  Clarion preferred to present himself to whatever the mace brought. I am thankful for the support of my friends and their willingness to stand by me in the face of unknown powers.

With that in mind, I cast the mace to the ground and say the name of the entity that inhabits it: “STORRGRIM!”

Immediately, icy clouds billowed from the mace, frozen air blustered about us and I could see neither my allies nor the mace. I step forward into the cold fog (was I supposed to? would this ruin it?), and I could not see the mace, but I did see some giant boots. As the fog began to clear I can see a twenty-foot frost giant. He was haggard, with a long white beard and a huge horned helm. He bore a mighty AXE.  He looked like a giant icy Seren. Unless I am mistaken, we were to fight.

He looked about with cold blue eyes and was not impressed. In a deep rumbling voice he asked me a question, but not in any language I knew. He repeated it with disgust, now speaking an a harshly accented Draconic. "Who are you?"

I answered, but he said, “You cannot be worthy. You are pitiful and small and have not the bearing of a conqueror.”

I shout, “I am MAGNUS of Seren Isle!  I have yet to be killed! Many have come before me and all have fallen beneath me!”


He returned with “Never has a wretched human successfully wielded Harauch.” He raised his axe, and twice offered me the chance to escape with my life by walking away. Doing that would be failure. Instead I charged him, running between his legs and smashing at him with my old jungle mace. He scoffed and swung his axe. I heard the snarl of a great white wolf as well. Battle was joined! Purpose! Swinging weapons! The promise of bloodshed! Whatever the outcome, this would be a wonderful memory for me. Even if I am slain.

Vaguely I became aware that my friends had become involved in some other battle as Storrgrim and I squared off. I heard a roar and then a screech to my left as a huge blue wyvern dropped out of the snowy sky to the ground. I saw its female rider (the witch from the tavern fight outside the Dragonwood?) climbing out of the saddle get hit with a couple of Simel's arrows.

I continued to smash away at the giant’s legs. His gray-blue flesh was harder than a human's, but marks begin to appear and fluids begin to flow from the wounds. He landed a few glancing blows (thank the dragon for the spells Aleae and Clarion cast to protect me) but I stood up to him.

Around me, huge ice spells turn the area into a (more) frozen waste. Blasts of icy air, Hail stones, lightening, thunder, and the crackle of wand magic surround this battle. Clarion pushed through the fight to come to my side. A huge winter wolf also joined and breathed an icy blast upon us. More than once, Clarion’s shield saved me from a chop of Storrgim's massive axe, and Clarion got badly mauled. The giant demanded to know what Clarion was, and Clarion called out that we would stand triumphant over the giant’s corps before day's end, demoralizing Storgrimm with magic.

I managed a particularly good mash into a giant leg. Instead of screams of pain, I look up to see an amused smile amidst his snowy why beard. Apparently Storrgrim liked this fight better than he thought he would. Although I know he meant to hew my body apart, I felt something burn inside me—like the kinship two matched foes feel sometimes—and I think he may have appreciated me. I write this only in looking back, because at the time, my mind was full of rage and fiery-red purpose.

I yelled out: “I will cut you down to size and mash your head in the end!” More guffaws from the
giant.

Around us, I saw an air elemental arrive as a vortex of screaming wind—that is the definitely the lady from the tavern brawl.

I saw the wyverrn hop up and move towards Simel with its lashing, venomous tail, and more blasts of magic passed between two sorceresses. Wounded by falling ice, the enemy witch soon retreated into the tree line, but then I saw Aleae stalk after her and point her Wand of Wonder. A stream of shiny-bright rocks blasted out of the wand and knocked the wyvern-riding witch to the ground. That is good.

Storgrimm and I are not seriously wounded yet.  I am sure that will change soon.

Tuesday, November 18, 2014

#74 - Old Enemies and New Objectives

Excerpt from the Cypher's Codex: The Scrawlings of a Warforged Scholar


After meticulously planning out the rest of our stay in Wroat, we headed to the Citadel to report in with Three.  Our mission to the Dragonwood was a success and he needed to be made aware of our findings.  Three was not in attendance at court, however.  Captain Ellanar, commander of the King's Swords (an elite warrior force trained to operate far and wide on behalf of the crown), was charged with debriefing us.  I reported on all that transpired in the Dragonwood, as well as our interlude at the ir’Valish mansion.  Captain Ellanar brusquely handed us a reward of 1,000 galifars. She did not seem pleased for us to be rewarded in this way—or by this amount—so I promptly refused payment.  I was quickly overruled by my companions. 


Absent: Three, the King's Protector
There was some tension at the Citadel and Three’s absence was making my companions nervous.  I did not tell the Captain about the dragon’s gift to us, the Deck of Many Things.  That information could wait until Three returned.  

Before I had a chance to talk about our battle against the forger Sylvander, Magnus asked the King’s Sword about the recent theft at the Wroat Exchequer.  She insisted that it was being handled capably, but Magnus persisted and was told that in addition to the Agents of the Citadel, House Medani had been hired to find the culprit.  She mentioned the Blue Wraith by name, confirming the rumors from recent broadsheets, and Magnus and I offered our services to the crown.  Somewhat dismissively, Captain Ellanar said that if we were able to find the Blue Wraith, Breland would be grateful. I vowed to not disappoint our glorious nation, although the captain did not seem to care much for my words.

Glyphstone Keep was mentioned. It will be the next stop on our journey. Kard, as well, seemed to have his own reasons for going to that ancient Dhakaani fortress, and he had already asked us to assist him. Captain Ellanar was very tight with any information about the keep.  We asked if Three was there and she still refused to share her intelligence.  Finally, Magnus declared that we were heading there next, and I quickly used some military diplomacy to ask permission for our trespassing on the king’s lands.  Captain Ellanar said we would not be stopped, but subtly reminded us that Glyphstone Keep would be considered property of Breland as it rested on Brelish soil.

I also inquired about my final messenger.  It had not reached Three, and since he was not within the vicinity when I released the messenger, it passed instead to another warforged under Brelish authority, a guard at the Citadel.  I asked for the messenger to be returned but I was refused.  They said that since the messenger was meant for Three, it would be kept safe until such time as the King's Protector could receive it.  I requested it be returned to me at the next possible opportunity. The Citadel noted my request in triplicate.

Next, we returned to the House Phiarlan Carnival, which was still setting up outside the city proper.  We found our captive, the Sivis excoriate forger Sylvander, bound and shivering in a small tent.  Lady Amaryllis, the Mistress of the Carnival, was looming over him and he was much more talkative than even before.  Apparently while we were in the city, Amaryllis had further interrogated the forger.  Between her interrogations and our further questioning, we were able to learn of a new character, a shifter named Tyken Roslof.  

Roslof was a member of the Dark Lanterns, Breland's covert intelligence agency, but he was a defector who betrayed his king. Using the forged documents made by Sylvander, Roslof stole the gold from the Exchequer and was promptly murdered by his cohorts after giving the stolen gold to the Blue Wraith.  This was the body that Lord Szen d’Jorasco performed an autopsy on, which led to his investigations at the ir'Valish estate.

Sylvander didn’t know the significance of it, but he knew that Glyphstone Keep was involved in this crime somehow. Alain ir’Valesh, the true identity of the Blue Wraith, had recently received an invitation from an unknown party—someone, Sylvander theorized, from Droaam—to go to Glyphstone Keep and meet with others "who would see King Boranel extracted from his throne." Some of the others invited were agents of the Order of the Emerald Claw as well as "a dark druid of the Gloaming."

Symbol of the Order
of the
Emerald Claw
I had heard of the Gloaming, a place of deep darkness in the woods of the Eldeen Reaches.  It is a manifest zone to Mabar, the Plane of Endless Night and Dar told us that it is also the home of the Children of Winter, a particularly militant sect of druids with a markedly nihilistic outlook on the world. Dar asked about the Order of the Emerald Claw and we explained that they are Karnnathi terrorists, formerly a knightly orded that Karrnath's own king disbanded and outlawed. They are believed to be associated with the cult Blood of Vol. From our adventures, Magnus and I know that they are also willing to ally with other outlaw-minded groups. We crossed bladeswith the Emerald Claw back in the ruins of Paluur Draal, which implies they may be allied with Avashad as well. I remember that day well, as it might have been when I first decided that I wanted to craft an iron defender of my own (we were attacked by some).

Sylvander demanded his freedom, for he wanted nothing more to do with his former associates—only his safety. In exchange, he promised to draw a map of a secret entrance to Glyphstone Keep, which he claims to have seen in Alain ir'Valish's company. The party agreed to his demands despite his traitorous acts against the Crown.


Aleae also spoke briefly with Lady Amaryllis, for the two high elves had made some arrangement at our last meeting concerning the mutual fate of their race. Aleae comes from the feyspire in the Eldeen Reaches, and Amaryllis comes from the feyspire in Karrnath. It seemed there would be a meeting of their kind in two weeks' time with representatives from two other feyspires. 

Speaking of the feyspire in Karrnath, Lady Amaryllis had Magnus's dragonbone maul to return to him. She had sent it to her cousin, the eladrin ruler of Taer Syraen (this means "Winter Citadel" in elven), to analyze it. I had never seen Magnus read words as enthusiastically as the letter that Lord Syraen had sent back with the maul.

He read it to us.

Magnus of Seren,

My fair cousin, the Lady Amaryllis, explained to me that you had agreed to my terms: Namely, that if I examined the curious weapon placed temporarily in my care, you would perform a service on my behalf without question. I shall call on you again to meet your side of the bargain.

Here is what I have discovered. You have come into possession of a most fascinating artifact. Its name is Haurach, which means “fate” in Draconic, but it is also called the Defiler’s Bane.  The  weapon was crafted from the bones of the firstborn of the venerable  white dragon Vensharatryx, and it was wrought in vengeance with the aid of a frost giant jarl whom she held in confidence. During the Age of Demons, the white dragon was slain by the servants of Katashka, the Gatekeeper Rajah who carried the grandiose epithet of “the Lord of Undeath.”

Vensharatryx intended  the maul to be wielded by a warrior of her newly-founded Winter Coalition. The Draconic runes further suggest that its bearer, at least for a time, would become the leader of that order and would rally others to the cause.

The maul’s power is accessible to you, provided you have the strength and courage to reveal it. My cousin tells me that you and your friends have already traversed the paths of prophecy and that it is likely not by chance that you came to possess this weapon. If that is so, and you are aligned in purpose with Vensharatryx—who ever opposed the terrible rakshasa rajah—then I encourage you to claim this weapon as your own.

Yet doing so will be dangerous. You must carry it out into the elements under an open sky, ideally during snowfall. Cast the maul to the earth and speak the name of the spirit bound to it: Storrgrim. You will need to submit to whatever trial he presents. I strongly suggest you do this somewhere remote and where innocent casualties will be few. If you succeed, take caution: the Defiler’s Bane is intelligent, driven by the spirit inhabiting it, who is both irascible and violent. Yet his cause is the same as that of Vensharatryx, for his own tribe was slaughtered by the Gatekeeper’s servants. 

As a final note, you should know that the Winter Coalition interests me considerably. I possess some lore on the subject in my personal library. You and your friends are welcome to visit me and discuss the subject. Otherwise, I will call on you when I have need.

                     Lord Syraen 

When he finished, Lady Amaryllis looked out the window of her tent and remarked that it would snow tomorrow.

Monday, November 10, 2014

#73 - Goods and Services in Wroat

Over the course of several days in Wroat, the capital city of Breland, in the first month of the year (Zarantyr), the PCs were involved in political, local, and personal affairs. First the halfling Lord Szen involved them in seeking the Sivis excoriate named Sylvander, while the human bounty hunter Simel sought their assistance in finding Alain ir’Valish, the Blue Wraith. With the former in hand, the hope was to draw out the latter.

Between these events, the PCs sought to use this time to carry out a number of personal errands, acquisitions, sales, and crafting. To do this, they went individually or in groups to various sites in the city. Chiefly, the towers of the Citadel (the security agency of Breland), House Jorasco, the Temple of the Sovereign Host, the House Cannith enclave, a House Sivis messaging station, the Kundarak bank, the Carnival of Shadows (which is setting up outside the city).

Miscellaneous —
  • Clarion began to discuss with Cypher some ideas he has about construction of an "expandable holy shield" or "an integrated holy water container/dispenser." Just brainstorming, at this point.

House Cannith – When visiting this impressive estate, which rises several stories in the air and descends several below, it became clear that the PCs were not typical clients. They possessed wealth and magic, two very important criteria when doing business with the House of Making. Moreover, Cypher is an artificer of considerable skill. When speaking with members of the house about all things technical and arcane, he becomes keenly aware of how far he’s come since his apprenticeship to the magewright tinkerer long ago…

A young dragonmarked heir named Kuven d’Cannith meets with the PCs to discuss business.
  • Access to a laboratory and workshop will cost Cypher 10 gp/day, which he would use for augmenting his iron defender, Rungo, and the brewing of potions.
  • The remains of the warforged name Ink were sold to for 40 gp.
  • The “dancing sword” was examined, and the Canniths provided some insight. Sometimes when weapons are enchanted, either due to crafter's error or some other factor, anomalies occur and result in cursed weapons. A sword like this one might have been intended to be a dancing sword, for example. This one, however, appeared to have been deliberately created as a cursed sword and is meant to attack whoever tries to wield it. 
  • The teeth and scaled of Rastereshizak the copper dragon were sold for a total of 40 gp.
  • The black stone “eye” of Rastereshizak was identified for 250 gp. It was identified as a "Black Oculus" and was confirmed to be enchanted with potent necromancy as a focus for other rituals, not necessarily as a device with its own direct effect. Additionally, a legend lore spells reveals the following lore:
    • Crafted by a shapeshifter of the Dragon Below and a dreamer from the Age of Demons. The one who sees through the Oculus for one hundred days will serve his Master beyond the grave. His body will forever serve, in death a focus for the Gatekeeper’s eye. The Cannith wizards do not know what the second sentence suggests, but they believe that the third means that the body of the dragon this was taken from—"a copper dragon, you say it was?"—can be used as a focus for scrying magic. That means bones, teeth, scales, claws...all can be used against their possessors for spying purposes.
  • The obsidian chunk culled from the “dark mirror” in Sorethyress’s cave was sold for 100 gp.
  • Lady ir’Valish’s spellbook could have been sold for 1,000 gp, but Kuven said that the Citadel might be interested in it, given its political association. Though, he stressed that the Citadel won’t offer as much money for it, if any. Cypher and Clarion are inclined to hand it over to the Citadel.
  • Claviger’s schema - When Cypher presented the schema that he had extracted from inside the body of the warforged Claviger...__________
Wands available for purchase or barter:
    • Wand of Binding: (market price: 4,000 gp) This wand is a length of chain held rigid by the magic that infuses it. The chain is crafted from adamantine, and runes of binding and imprisonment adorn each link. Property [Attuned]: You must be an artificer, bard, cleric, druid, sorcerer, warlock, or wizard to become attuned to this item. The wand has 7 charges. As an action, you can expend the specified number of charges to cast one of the following spells from the wand.
        • hold person (2 charges)
        • hold monster (6 charges)
      • If you expend the wand’s last charge, roll a d20. On a 1, the wand blackens and crumbles to dust, forever destroyed. The wand regains 1d6 + 1 expended charges each day at dawn. In addition, while you hold the wand, you can expend a charge as a reaction whenever you make a saving throw to resist the hold person or the hold monster spell to gain advantage on your saving throw. 
    • Wand of Sleep (market price: 1,000 gp) One end of this length of slender rosewood glimmers like a coal, but the gleam is cobalt blue. Property: You must be an artificer, bard, sorcerer, or wizard to use this wand. The wand has 6 charges. As an action, you can expend up to 3 charges to cast sleep from the wand. Each charge expended after the first allows you to cast the spell as if using a spell slot one level higher (maximum 2nd level). If you expend the wand’s last charge, roll a d20. On a 1, the wand blackens and crumbles to dust, forever destroyed. The wand regains 1d6 + 1 expended charges each day at dawn.
Gems
  • Once appraised at a jeweler’s shop, you learn that the assorted gemstones from Rasterreshizak’s treasure bag are potentially worth a total of 2,000 gp (only if extensively shopped around). The jeweler offers to purchase them straightaway for 1,300gp, which is a “real steal.
  • Likewise, a pouch of assorted gems was acquired from the woman at the ir'Valish country estate. Worth is about 400gp, can be sold for 300gp on the spot.
  • Aleau commissioned a suit of shiftweave clothing, adding an additional 100 gp to have it made in four days' time.
House Sivis messaging station —
  • Clarion visited the House Sivis messaging station.

Carnival of Shadows –

  • Learning more from the captive gnome Sylvander: this will wait for our game session
  • Meeting with Amaryllis, the Lady of the Carnival, who has Magnus's mace returned with new information: this will wait for our game session
  • When Magnus meets with the two Seren (Stormwalker) barbarians, Durshast and Eshka, he learns that this is their last time with the Carnival. Master Mussfinch has learned that a pair of blue dragons have been sighted near the edge of the Mournland by the Brelish town of Vathiron. The Serens intend to travel there to investigate, hoping to find some connection to their kin.

Temple of the Sovereign Host —
  • Prelate Faldren at the Temple of the Sovereign Host is a half-elf Brelish and the highest "ranking" priest of the Host in the city. He has a good relationship with the Citadel, and in particular Three, the King's Protector.
  • Faldren can regenerate Kard's hand for free, but doing so would require some time of service from him—in particular for a full week in Olarune (next month) leading up to the 20th. It becomes plain to the prelate timkuuu3hat Kard is a gifted cleric. The 20th of Olarune will mark the fifth anniversary of the Day of Mourning. A cleric of Boldrei, the goddess of community, who is also a Cyran lead the observances would be wonderful. 
  • Likewise, Clarion's arrival at the Temple greatly interests the prelate. For one, outside of Three, the prelate has rarely met a paladin of Dol Arrah among warforged and he is interested in learning how Clarion came into the faith—especially from arcane magic-heavy Aundair. More information to come

House Jorasco —
  • The reattachment of Kard's hand would cost 1,250 gp (discounted to 910 gp by Lord Szen putting in a good word—which he would)

The Citadel—
  • The PCs can meet with Captain Ellanar, commander of the King's Swords.