Friday, September 28, 2012

#14 - Wings and Heights

The PCs did not comply to the ghostly hobgoblin's words, but camped out and rested, weary from their battle and mostly confident that the surviving enemies—namely, Avashad, Drazul, and any Emerald Claw soldierswould not be able reach them. The mysterious shade walked through the wall and vanished without a word.

During their rest, some of the PCs examined their new treasures and Xoma sought out the room labeled "Separation Chamber" on the map, with minimal success.  Rendar donned the Karrnathi banded mail taken from one of the skeletal warriors. It looked distinctively Karrnath, yes, but here inside the mountain, who would care?

When they were rested, Cypher used the Emperor's Key to "open" the great plaque, which dissolved the pillar of shadow depicted in the relief into dark smoke, thus creating a passage through. The PCs went through, but Halbazar was reluctant—he had an intense dislike and general distrust for goblinkind (dead or otherwise).

They found themselves emerging onto the edge of a daunting, circular chasm of rough-hewn stone which rose out of sight into darkness (with a glimmer of daylight far above), and down into the depths into utter darkness. A spiral stairway, carved vaguely into the rock walls, wound itself both up and down the unseen distance. The shelf 

Halbazar immediately chose to go up, not wanting to go further into the earth. And in that moment a gargoyle, camouflaged against the rock wall, sprang from beneath the spiral stair and slammed into him. It was soon joined by a second and a new battle was underway. It didn't last long, though. The gargoyles were quickly slain with arrows, spells, morning stars, and warhammers. Their heavy bodies dropped into the depths.

But the PCs continued upward, toward the distant light. After several spirals later, with Xoma and his darkvision in the lead, they reached the top of the stairs—though the shaft itself continue further up beyond their reach—where a pair of stony gargoyles perched and watched them. The PCs attempted to bargain with them as Xoma attempted to sneak upon them. Another gargoyle emerged from a tunnel behind the other two, revealing the battered and unconscious body of Dursha, the old goblin woman from the Bookmark Inn, who they'd captured from the ruins outside.

Using the decoy of the Emperor's Key as part of a bargain, the PCs "reasoned" with them and entered their lair. Inside was a long chamber of narrow walkways and carved fissures, with various humanoid bones strewn about the place. Six gargoyles flanked the central walkway and at the far end, in front of another exit, was a large idol of stone resembling an exaggerated gargoyle or some sort of devilish figure. To Doongul, it resembled one possible depiction of the Devourer or the Shadow, gods of the Dark Six.

But then the statue itself moved, revealing it to be a gargoyle, too—a very big one. Ogre-sized, at least. Around its neck hung a velvet bag. The PCs again attempted to bargain with the gargoyles for passage beyond their lair, and the great gargoyle eventually conceded to a single fight between each side's "champion." The assumption was, if PC champion won, they could pass. If the gargoyle champion won, the PCs would have surrender at least one of their own as a meal.

The PCs chose Magnus as their champion, and of course the large gargoyle was theirs.

It was a short but brutal fight, with a gravely wounded gargoyle lord and a very unconscious Magnus crashing to the ground. But the moment the Seren barbarian went down, Xoma joined in by releasing a Ray of Enfeeblement at the gargoyle leader. The spell wounded him further, but the action incited mass combat, as the other six gargoyles joined in.

It was another exhausting battle, as spells and weapons tore into stony fleshand gargoyle talons and horns punctured PC bodies. Blood was spattered upon the ground from both sides. The great gargoyle assumed a petrified state and seemed to heal like this, but eventually animated again to renew the attack and even tried to escape. Magnus, wakened at last with magical healing, finally delivered the death blow to the massive gargoyle, who crumbled into stone even as he died. 

Dursha had not survived the battle.

Within the rubble of his remains was a gleaming, broad-bladed dagger that the arcanists of the party recognized as magical. Runes and gargoylish designs were etched into the blade. Within the velvet bag Cypher discovered a curious metal object which he soon identified as a final messenger, an artificer-made object that could be embedded within the chest cavity of  a warforged. They were used to impart a message to another warforged that the messenger can fly to, or the final moments of the construct's life.

While the other PCs delved into the pits around the room among the countless bones of the gargoyles' victims, Cypher placed the messenger inside his own chest and experienced the final moments of another warforged's life:
Light shines in a long corridor. Where the light fades, darkness fills both directions. It shines from a lantern in your left hand. In your right is a crossbow. No, your hand is a crossbow.


“I don’t like this,” you say.

Your name is Claviger. The final messenger imparts this knowledge to you. You are a warrior with some artificer training. You never fought for any of the Five Nations. When you were created by the heirs of House Cannith, you were purchased by a human unaffiliated with the house. He immediately gave you your freedom, but he asked you for help on a quest. That was a few years ago now.

“I don’t like it, either, old friend,” says your companion, who insists on walking in front of you. He is human, gruff, big-bodied, bearded. Cloaked, carrying a broadsword. The man is at least fifty years old―which you can hardly fathom. You’re not so “young” for a warforged, but you’ve been alive for less than ten years. You can hardly grasp living for five decades or more. Can warforged truly live that long?

“Why doesn’t this tunnel end?” you say. “It isn’t natural.”

“No,” the human replies softly. Is that fear in his voice? “It is most certainly unnatural. Remember who made this place.”

Then something looms before you both in the darkness ahead. Without moving, its very presence sends uncomfortable vibrations through your body. You try to see it better, but it is nothing more than figure at the edge of your light. Tall, emaciated. Dead, you think.

Or undead.

It glides closer.

“Wolaf!” you yell. “Get behind me! You promised you would let me do my job.”

“We’re beyond the bodyguard thing now, Claviger. You’re already wounded. I can take this thing. Just stay—!”

The creature is upon you! It looks like it’s smiling. Full of bones and razors and wet muscle. Claws, impossibly long, lash out. Wolaf slashes with his sword and parries its attack, but with a second sweep of its claws it sends him crashing against the wall in a spray of blood. He grunts and goes down, but you know he’s still alive. You must keep him alive!

You shout and storm forward, loosing bolts even as you throw down your lantern and draw out your sword. The creature turns its full attention upon you now. Pressure so intense it can only be called pain courses through your body as claws tear through wood and stone.

You weather the attack and drive your blade into its body. But the knife-blades of its fingers won’t stop tearing. You realize you have failed your only friend. Perhaps you can buy him time.

Perhaps—




Thursday, September 13, 2012

#13 - The Governor's Throne

Still wounded and in need of rest and healing, the PCs had no choice but to keep moving.

The ghostly hobgoblin led the PCs into the armory—a large chamber empty of any weapons or armor it might have once held. Paluur Draal had been explored and picked clean for hundreds of years, after all. But a bronze plaque on the ground was carved with symbols similar to the those etched into the Emperor's Key medallion. Upon seeing it pulled forth by Cypher, the hobgoblin shade kneeled before the warforged, and said in Goblin, "My liege." Though he was not completely subservient or responsive, the shade urged Cypher to issue commands (with the Key).

Eventually, it worked. Merely commanding it, the plaque rose up from the floor, revealing new shelves that had been stored beneath the floor. Within them were several new treasures, which the PCs took eagerly and quickly, as Magnus heard their pursuers coming.

  • Two leathery pouches containing an oily brown fluid and a watery black fluid.
  • A glass decanter with some sort of smoky black liquid inside it. Xoma discerned an aura of necromancy about this.
  • An ornate quiver made of bone. Cyzicus took this.
  • A large metal shield carved with the symbol of a dragonne—which also happens to be the heraldric beast of House Tharashk, but Rendar doesn't think they're related in this case. Doongul took the shield.
  • A cloth-wrapped blade. Upon unwrapping it, it was revealed to be an ancient scimitar forged from purple-hued metal. This may well be byeshk, the rare metal used by the Dhakaani Empire in ages past to fight the aberrations of Xoriat.
There was no real time for talk or investigation; the enemy was upon them! First, a pair of iron defenders appeared but were quickly destroyed. In this brief skirmish, Cyzicus discovered the property of the curious bone quiver. Arrows he drew from it and loosed split into two more—much to the chagrin of Doongul, who took one of these arrows in the side!

Moving back out into the cavernous throne chamber, the hobgoblin shade seemed to beckon the PCs toward the north end, by the throne itself and a smaller chamber beyond it. The throne was a  large stone seat inlaid with bronze, with two panels of quartz-like "buttons" which Cypher promptly began to study.

As the party moved around the throne and saw the space beyond—which contained a mural-sized bronze plaque—Avashad's cohorts advanced into the throne room. Only Doongul's bullseye lantern pierced the gloom, but those with low-light vision were able to see them advancing first:

Emerald Claw soldiers. Iron defenders. Dolgrims. Dolgaunts. Another Karrnathi skeleton. The half-orc Drazul d'Tharashk. A cloaked figure who may have been the so-called Avashad himself. All had come and were moving forward, outnumbering the PCs and looking much less for wear.

But as the enemy advanced, a new and significantly larger figure lurched into the chamber from one of the side entrances: a ten-foot animated statue made of clay and carved to resemble a Dhakaani warrior. Crafted by high priests, clay golems usually guard temples—although largely ponderous, they're said to be infused with divine power and can move swiftly when the need arises. In addition to great strength, the wounds they deal cannot be healed by magic, only time. The golem strode in and immediately attacked the nearest creatures—one of the dolgaunts. The Emerald Claw soldiers immediately swarmed around it. Almost without fail, every time the golem struck one of the humans, it killed him instantly, pulping flesh and bone and nearly decapitating one with its earthen fists.

The dolgrims loosed crossbow bolts, some of which hit their mark. Blood spattered. Avashad never made any direct attacks of his own, although the PCs did see him cast to the floor some sort of snake. The focus for a spell?

Cyzicus loosed arrows. Xoma used his boomerang and his magic. Halbazar flung fiery javelins. Rendar, Doongul, and Magnus handled the melee. While the dolgrims were clumsy if effective with their crossbow bolts, Drazul was deadly with his bow. With one arrow, he sent Cyzicus slamming into the back wall, collapsing him. Some of the other PCs began to drop from their wounds, forcing Doongul to hasten among them, delivering his clerical touch to keep them from dying. Cypher, working to decode the throne's mechanisms, was shielded by some invisible wall of force. Two iron defenders, the skeleton, and a dolgaunt all reached the front lines before Cypher managed to activate the first throne-based defense: a wide section of the floor began to sink swiftly down, creating a small but dangerous chasm. Half of the enemies were cut off from attack.

Then Cypher activated a second configuration on the gem-buttons: a separate section of floor began to rise. What ultimately became of the clay golem and the Emerald Claw soldiers battling it the PCs did not know. What they did know is that Avashad and Drazul d'Tharashk—arguably the most dangerous of their foes—were cut off by the rising wall of stone and the swiftly descending pit. The cloaked wizard, or whatever he was, merely watched it rise. Almost patiently, or perhaps resigned to losing them again.

The dolgrims, not quite dumb enough to let themselves be squished by the rising wall they were standing on, ambled forward and fell to the bottom of the pit. The dolgaunt, skeletal warrior, and iron defenders were finally slain, but had left grievous wounds upon the PCs.

When the rising wall had completely closed off the rest of the throne room, the PCs fell back, exhausted, into the small chamber behind it.The hobgoblin shade urged them toward the bronze mural, which depicted an army of hobgoblins arrayed around a smoky pillar with sinister eyes lurking within.

"Command it to open," the shade said in Goblin.

The PCs ignored him. They wanted rest.

Thursday, September 6, 2012

#12 - Eyes and Shades

Making short and noisy work of a pair of iron defenders, the PCs hurried out from the guard chamber and further into the Vault. The sound of pursuit from the direction of the entrance was getting louder, and suggested a large number of pursuers. Clearly the PCs weren't going to get the prolonged rest they needed. Not yet.

They hurried into a central chamber.

On the gnome-made archaeologist's map of the Vault they possessed, the chamber was denoted only with the word "eyes." Indeed, each of the eight stone doors was carved with an ocular design on the inside, facing inward. The PCs hastily worked to bar the door they'd come in through and open other doors, aiming to head toward the northeastern section of the map. All the other doors, however, were held firmly shut and resisted easy breakage.

Their examination of the chamber was also hurried but yielded a few interesting things. Carved into the floor was an even larger eye, and its pupil was formed of dark glass. Cypher even discovered a tenth eye carved into the north wall, where there was no door.

Halbazar's magic, Magnus's strength, Doongul's clerical magic, lots of rope, and more prudent uses of the grease spell kept their enemies from storming easily into the room. Soldiers, ragged skeletons clad in piecemeal armor, and the animated corpse of the ogre they recently killed all attempted to get into the room of eyes. Worse, the soldiers they glimpsed beyond the door were armored in a distinctive half-plate armor and wore the green colors of the Order of the Emerald Claw—an infamous knightly order from Karrnath once known as some of the best soldiers on Khorvaire. Now, they were an outlawed even by Karnnath's king for their terrorism and fanaticism.

The Order was known to consort with evil creatures and to do reprehensible things on the commands of their masters. A sprawling organization with hidden cells in cities across the land. Usually they kept their own company or worked with the cults of the Blood of Vol. What they were now doing allied with a cult of the Dragon Below, a Tharashk excoriate (the half-orc Drazul they'd met in the skies), and the wizard called Avashad was anyone's guess.

The ogre zombie finally burst into the room, but the combined efforts of Magnus, Halbazar, Cyzicus, and Rendar brought the creature low. Yet more were coming so they renewed their efforts to keep the southern door shut. In addition to the ragtag skeletons, one skeleton was armored in Karrnathi plate, no doubt brought by the Emerald Claw. In Karrnath, elite soldiers who die in service to the crown are often raised by the Ministry of the Dead. This skeleton was one such, and even bore a Karrnathi scimitar—a masterwork weapon. Both this skeletal warrior and the Emerald Claw soldiers fought with greater skill than those previous, but the combined efforts of the PCs still brought them down.

When one of the northeastern doors finally yielded, Xoma immediately went through it.

Cypher, having been analyzing the magical radiations from the room's many eyes, was the first to see the ghostly figure step out of the north wall and into the room. Clad in ancient Dhakaani armor, it was a hobgoblin who looked substantial but his skin and clothes were all a matching shade of gray. It seemed likely the dar warrior was undead, but he did not attack. In fact, the ghostly hobgoblin, armored like a warlord, beckoned the PCs to follow him through one of the north doors. He pointed in the direction Xoma had gone and said in the Goblin tongue, "That way is death."

Xoma, unaware of this, nearly collided with a nearly invisible wall of moving slime when he reached the first junction. He turned and fled back to the "eye" chamber, knowing a thing or two about acid and the generally negative results in total immersion.

More shouting men, barking iron defenders, and the rattle of bones signaled the approach of reinforcements. At last, the PCs decided to follow the hobgoblin shade. He led them into a much larger, rectangular chamber. Unlit, it vanished into darkness, but the map the PCs possessed suggested this was a throne room.

The hobgoblin stood in their path and pointed toward one of the exits on the left-hand side. On the map, that way lay the "armory."