Tuesday, May 19, 2015

#88 - Barbs and Spores


The two spheres of fire—one of which struck Clarion full-on—turned out to be incendiary, hand-thrown missiles launched by a tall, gangly creature rife with spines up and down the length of its body. It ducked back around the distant turn in the corridor, and waited behind more of a pair of the animate suits of armor that the PCs had fought back in the ir’Valishcountry estate. Bodyguards of the Blue Wraith?

The fire-flinger was revealed to be more than just some creature but an infernal foe of some significance. When the PCs closed the distance and encountered their enemies at the far end of the hall, it was revealed to be a devil of some kind—thus did it stink of brimstone and hatred. Wisps of smoke rose from each of its barbs, its profusion of horns, and tail. To the eyes of Clarion and Kard, it was clear this fiend was antithetical to the gods.

When the PCs drew in closer, the barbed devil engaged Magnus foremost—it even called him by name. The Seren barbarian understood over the course of this battle that this was a mere denizen of Azohirr, the devil lord he was bound against from his draw of the Deck of Many Things. Azohirr was also the name of the devil who evidently governed the outlawed ir’Valish family. Although the devil favored Magnus as his target, he drew his claws across both him and Clarion, who he named “slave of the gods” in its own dialect. Kard, hearing this and knowing the Supernal tongue, discerned both the words and the devil’s contempt. For devils, according to ancient texts, were once as angels in their own right and were somehow cast down into their fiendish states.

It's not a party until the gnolls show up.
The battle was hard fought but remained brief. Magnus brought his nemesis’s minion down at last with a mighty swing of his ice-mace, but not before the devil grappled and impaled him upon its own spines—which shot through his body and greatly reduced the amount of blood in his body. At last, slain, the devil hung from Magnus’s body like a crucified martyr…then slid down to the ground in puddles of their respective gore.


The armored horrors persisted for longer than the PCs desired, slashing into Rungo and Cypher and Kard. Kard, in a moment of surprise, intervened and actually assisted his warforged ally, preventing further harm to Cypher—before hammering down his foe in turn. Cypher badly rusted away the other construct with a powerful infusion, allowing Aleae’s persistent rays of frost to end its animation.

Even as they labored for breath, the sounds of gnolls—and many of them—warned of the next impending battle. But a secret door was discovered—the very one Lorsanna, Dar’s friend, told them about, which Governor Trazzen and his cohorts had allegedly not yet explored. As the PCs opened the door and stepped through, the gnoll warband howled down the corridor toward them.


Sahhlesh alone remained behind. “There is someone I must find,” he told Magnus simply, Seren to Seren, and it was clear he was parting company with the group for now. Or perhaps he was giving up his life. Magnus and Cypher saw ice forming around the other Seren even as the gnolls came into view. Then the door was shut, and the PCs found themselves in a new chamber.

A curious room with a winding stairwell leading tier by tier high up to a single exit. Every surface—floor, wall, stair—was covered in a turf of moss and fungus. Many colors and species filled the room, with rhizomes, stalks, and mushrooms sprouting here and there. Two particularly large mushrooms occupied two of the landings further up the stairs. When the PCs ventured too close to the first, it began to vibrate and shriek, a sound that obviously carried quite far in these echoing chambers.

Only moving back away quieted the mushroom after a few moments. Cypher decided it was an obstacle, and sank a bolt from his armbow into the closest one. It was badly wounded but it didn't keep it from shrieking again. The stalk withered and the whole form seemed to shrivel but it wasn't silenced yet.

Then, mere moments later, a large spherical and disturbingly familiar creature with waving stalks sprouting from its body, a large open mouth, and a huge, central eye drifted up from out of the lowest of the two pits—closest to Magnus, Simel, and Kard. Magnus and Simel retreated to a more defensible position.

Gas spores: D&D's piƱatas of doom!
It floated over to Magnus first and attempted to try and bite him but he dodged its rather ponderous attack. Magnus chose not to engage it directly just yet, rolling on the floor and directly under its buoyant mass. Kard, slipping a bit down the mossy stairs, tossed a vial of holy water at the spherical beast. The glass shattered but the water didn’t seem to bother it at all.

Higher up the stairs, Aleae turned and loosed a Ray of Frost at the floating orb-thing, but her aim was off the mark. Kard took her cue with a conjured bolt of Sacred Fire, which struck the floating, beholder-like creature dead-center...

...and revealed it as something other than beholder. Its spherical body ruptured like a gassy bladder, and a cloud of spores exploded even as the spherical frame deflated and dropped harmless to the ground. 

Magnus and Simel, the closest to the the thing, fell back, coughing. Magnus recovered quickly but Simel did not. He fell into a fit of coughing, unable to keep from inhaling some of the noxious cloud.

Aleae, meanwhile, decided to proceed up the stairs since the mushrooms—the second triggered by the first—were screaming anyway. But the screaming had called something, and as soon as she gained the final landing a new obstacle leapt out at her from the darkness. 

Tall, gaunter than most, green and mottled but with disturbing rhizome-like formations on its body, the troll looked exceptionally eager to tear into the eladrin woman.

Tuesday, May 5, 2015

#87 - Things That Crawl and Ooze

As told by Magnus of the Island of Seren.


I waited at the bottom of the stairs, my fighting rage subsiding as the place quieted down. I thought I’d stand guard while the party sorted out that woman who claimed to be a friend of Dar the Druid. There was a LOT of talking up at the top of the stairs. I ignored it, focusing on the job of keeping guard.

What Magnus thinks Cypher
could look like if he spent less
time talking and more time
arming up.
It was very dark down there. I do not question the dragons' decision of not bequeathing the ability to see in the dark to humankind, but I have lately wondered if Serens should be exempt from this curse.

It wasn’t long before the whole group made its way down the stairs, minus Dar and her long lost friend. Everybody was talking about her departure and how the friend had told us repeatedly that we were in over our heads (of course, we were underground!) and that we should run for our lives. Not likely.

It seems that the friend had been a captive down here and told us again about the governor vampire Trazzen; more about the Blue Wraith, a criminal and wizard from the city we had recently departed; and some about what was going on down here. Seemed like there are areas in Glyphstone Keep that even Trazzen has yet to explore. It also seemed like they had a teleport circle set up and were bringing in help from Droaam. That seems like a great place to start, shutting down the flow of enemy warriors (more gnolls!).

I was feeling very beat up and I had seen lots of spells since we had a rest. With my own blood trickling down my skin, I suggested we take some time to rest. The party insisted that we had to go on, so we did. There were some healing spells cast, including Cypher using the Wand of Eternal Healing or whatever it is he calls it. But Aleae had been carrying it, so when she realized he possessed it now made the elf very angry. Those two will end up fighting one day.

As we made our way toward the unknown areas south on the second level of the dungeon, we tried to be sneaky. It just isn’t our style. A few fumbling minutes in the dark and I heard a voice simply say, mockingly: “Shhhhh.” I flared my stolen everbright torch to reveal the "friendly" oni from upstairs. This was Sorrell. He asked what we had learned—not enough—and he added his ignorance to our pile of questions. He returned Aleae’s Wand of Wonder and we agreed to share notes when next we meet. While we ventured south in search of the some Brelish wizard who disappeared in these ruins some years ago (I don't know the significance of him), Sorrel went east toward the known lair of our enemies.

Once more we head into the dark, trying to be both silent and lightless. The darkness hid our fumblings and stubbed toes, but not much of our noise. I think it was there that I decided to give up and just use our lights.

In front, Alea spied a missing section of floor, an open pit of some kind. Cypher sent Rungo (Mrs. Rungo?) to scout around us. Back behind us we heard a whistle and we soon saw a couple of disgusting, moving corpses shambling from a side corridor. I attacked. Sahlessh joined me and got more of their rotting juice on his hands.

When not attacking adventurers,
gray oozes enjoy long slides
down the stairs, pretending
to be oily puddles, and crocheting.
Clarion heard something by the pit and found some kind of multi-legged worm-slug, with a saddle, being ridden by a nasty, wrong-colored little goblin or something. The worm turned out to be a carrion crawler, which Cypher and I had faced before—also underground and also in the company of undead foes. It is not a good memory for me. The crawler was big and nasty, just as the others had been, but twice before my eyes Clarion intercepted and fended the thing's paralyzing tentacles away from us.

It wasn't long before we wiped up our foes (and Sahlessh took my torch for a walk, we should steal him one soon). During the mop-up, Aleae was attacked by some kind of dark, stone-colored slime which left nasty acid burns. Lots of attacks, lots of spilled holy water, and lots of damaged armor and weapons resulted .It makes me glad to have given up wearing armor at all. I finally grabbed a dead goblin and smashed the slimy puddle into oblivion. The goblins, too, we killed, but then they came alive again—well, undead—but we made short work of them.

Kard used a very helpful spell that healed all of us a measure and without even having to touch us. The cleric has grown more powerful than when we first met him. It makes me wonder at the powers given to humankind by the dragons—yet he does not seem to think he is praying to any.

Soon we were ready to search more of this old dungeon. We carefully jumped across the pit and begin making our way further into the dark. Only a short distance, two tiny balls of fire came shooting out at us from the dark.