Wednesday, July 24, 2013

#36 - A Game of Six Stones


As told by Magnus of the Island of Seren.


Six Stones is a contest for monsters: A fight in an arena, where seven contestants enter and then the ringmasters introduce a basilisk. The seven compete to force each other to meet the basilisk's eyes, which can turn one quite literally into stone. Once there are six stones, the last remaining man is the victor.

No weapons, no spells, lots of trickery and brute force. For some reason, Zerasha the medusa priestess believed she could read our fates, and our connection to this "Winter Coalition" group, better if we "assume stone form," and that one good way to be stone was by basilisk. She promised that we could be turned back from stone again afterwards. Doongul was going to sit out the game and oversee the care of our stone selves. Until, of course, he gives in to a medusa's own gaze.

Everyone told me that if we participated in Six Stones, we could gain favor for the upcoming fight against the ogre mage—the oni leader of the Skinners gang—in another arena match next week. So all right, we’d do it.

We stored our valuables and weapons and armor and money and trinkets at the House Kundarak bank. The dwarves, I'm told, can be trusted with possessions. Everyone looked like a peeled shrimp without their armor and cloaks and stuff, except Cypher. He looked just about the same. Except that for some reason, he is deciding to wear a stuffed bear on his head, the one he got in that backpack prize from that gargoyle street fight a couple days ago. I am not sure I will ever even want to know what goes on in his head.

Anyway, lots of talking and pecking around to see if the rules are actually rules (they are). And more talking to find out if anyone will notice if the rules are broken (they will be). More talking about if there will be consequences for breaking the rules (there will be). Finally, they led us to the Arena.

The Arena was pretty big and dark. We head in and go through a mini version of what we all talked about before, except here, we all say “yes” about following the rules (was that so hard?). Drix tells us about some notables in the stands, folks who could give us favor in the bigger bout to come: Tharashk orc-kin, some human general, a goblin, I don't know. I wasn't really paying attention to her. No, wait, she also said there was someone named Misfit watching: a changeling "courtesan" from the brothels in Calabas. All right, I remember that one.

But whatever, just let us fight as best we can and let the crowd be pleased.

We went through a magic wand interview looking for smuggled magic. The only thing that showed up was Cypher’s bear on his head, which he made glow with some minor artificer magic. He turned it off, but kept wearing the silly thing.

Soon enough we were led out into the actual fighting space, and sent to our positions (which were marked by ghosts of us!). As we assumed our spots, the ghost images went away. So, it’s me, Cypher, Xoma, and Rendar—we’d agreed NOT to act as a team, better crowd pleasing that way. The other three were that giant warforged we'd met, Grapnel, and his two human Karnnathi keepers. Tough contest.

A medusa in red robes walked out and announced us each to the crowd, with not much cheering to follow.

  1. "Sergeant Ved, human of Karrnath." Younger man.
  2. "Captain Arlen, human of Karrnath." Older man.
  3. "Grapnel, warforged of Karrnath." Big construct.
  4. "Rungo, warforged of Breland." (Cypher had given the name of the damned stuffed bear.)
  5. "Magnus of the Seren Isles." I tell it like it is.
  6. "Xoma, dark elf and Vulkoori Lord of Xen'drik." Fancy.
  7. "Lord Rendar Torinn d'Tharashk, of the Shadow Marches." The crowd liked him best. Must be the tusks.

The medusa announced that ours was a special “softskins” match (tell that to the warforged!) and then left. Then an ogre dragged a beat-up chest to the center of the ring and walked off. That hadn't been mentioned in the rules.

Without any warning, Xoma zipped over to the chest to be met there by Cypher. NO WAY were those two getting in there first, so I charged into Xoma, grabbed him and pushed us both into Cypher. Xoma wriggled free and Cypher punched him.  (That should've gotten the crowd to see that we were not a team).

One of the Karrns grabs me, and his buddy hides by the entry gate. Xoma swivels to open the chest, Rendar punches Grapnel, who didn’t seem to mind. Cypher pushed Xoma away from the chest and opened it up. I couldn't see what’s inside, but the drow and the warforged started grabbing. Grapnel, meanwhile, grabbed Rendar and pointed him towards the opening gate.

Enter the basilisk, a large, eight-legged lizard wearing a helmet (that covered its eyes)! Not yet able to turn us to stone. I grabbed the Karrn nearest me and dragged him towards the lizard. Xoma pulled a rope out of the chest and reached back in. Something in there was full of magical power and hit him with lightning hard enough for him to let go and back away fast.

This little Karrn wiggled free and ran away from me, his buddy staying quiet by the gate. Grapnel kept his hold on Rendar and started to twist his head toward the basilisk. Cypher reached for my Karrn and managed NOT to fall down after tripping on some sand (!?). Maybe he was blinded by the damn bear on his head.

At just about this time, some wand-waving happens and the basilisk’s helmet fells away. Primed and ready to petrify!  Don’t look.

I grabbed the other Karrn and he started wriggling, this old goat was wiry and tough! He turned around and got a hold on me, whispering some crap in my ear.

Xoma made a lasso with the rope over in the corner, he got some space and a few seconds to think—that would do him some good, I was betting. Rendar broke free of Grapnel and tried to get clear. The huge warforged just batted Rendar with a fist and grabbed him again. I think he was talking, too. Apologizing? But ouch, I could see he had a good arm. Cypher grabbed the nearest Karrn and the freaking basilisk pounds me with its tail. I couldn't break the hold this old man has on me and I was getting beat up to boot!

Xoma advanced and lassoed the clutch of arms and legs that was Cypher and the Karrn, but only Cypher was entangled and then Cypher was restrained by his foe. The other Karrn forced my head around and I stared unblinking into the eyes of the lizard. Its eyes were green and I got lost for a second, but I shook it off and kept struggling. The damned Karrn kept talking, telling me to give up. Ass.

Rendar and Grapnel were a blur of twisting holds and bulging muscle. Neither could get an advantage but steel should prevail unless Rendar could get some help. The basilisk mashed me again with a tail slap, ouch! I couldn't take it any more—rage overcame me, so I broke free of that damned Karrn. He tried to grab me again but NO WAY IN HELL KHYBER FERNIA SHIT.

Rather, I was pissed off and was not having any of that.

The second Karrn helps Grapnel with Rendar and together they bent his head and forced him to look at the lizard. Rendar growled and wiggled around as best he can—at least it took numbers to bear him down, good man—but it wasn't looking good. He started to stiffen up as the basilisk steps on his head and presses its face right in, staring back at Rendar.

Cypher tumbled out of the lasso, Xoma said something to him and they charged together, each holding an end of the rope, stretched taught between them. The Karrrn dodged but Grapnel was caught in the rope, clotheslined. The crowd seemed to enjoy this. Rendar keeps trying to twist away, but they held him too long enough. He resisted the petrification as long as he could. Grapnel pounded Rendar im the back with a metal fist, trying to break him. Rendar was resolute.

The basilisk bashed Cypher with claws and I punched the Karrn in my grip. He couldn't break free and now I had him looking at the basilisk.  I felt him stiffen. I heard the crowd yelling, even booing, and I looked up to see that Rendar—the one closest to all the monsters of this city—had left us. Turned to stone. The basilisk was climbing up the Rendar statue to glare at Grapnel next.

Xoma and Cypher tightened the rope and the basilisk got a good look at Grapnel, who started to stiffen up, too. Cypher got the other Karrn in a hold and pointed his head toward the basilisk. The man locked up, but neither warforged nor human was stone yet. Still, a few more seconds and it should be me against Cypher against Xoma.

My thought was: Who should I go after first?

Saturday, July 6, 2013

#35 - A Troll, a Harpy, and an Opportunity

The night was still young. The PCs left the district of Calabas to return to the Tooth and Steel smithy, where more projects and item inquiries remained to be dealt with. They were shouldered and sneered at by the monstrous citizens of Graywall as they walked, but generally not accosted openly....

Until an ogre pushed roughly past them and moments later, Trug squealed something, shouting what was probably another goblin's name, then took off in a run into a side street. The others confusedly paused to see what had happened, and Xoma sent his bat-spirit familiar, Xots, into the air to locate the errant goblin. Xots reported that Trug had run through a series of streets in alleys in pursuit of another goblin...which then
suddenly became a much larger goblin or goblin-like creature. A trick or lure? Then he lost sight of Trug. The rest of the party gave chase.

Xoma, accustomed to swift movement in shadowed, stony streets—not entirely unlike the giant ruins of Xen'drik back home—was the first to find the junction where Trug had disappeared. There he found a pair of ogres arguing over a troll, who hunched nearby, a chain hanging between a collar on his neck and one of the ogre's hands. When Xoma drew closer, the three large humanoids gave up pretenses and attacked.

The drow hastened himself, then rose up with levitation even as the troll sprang forward and lunged for him. Then Xoma was beyond its reach, dropping a stinking cloud beneath him to envelop his sudden foes.

The others came on the scene, to see the ogres barreling through the noxious cloud, coughing and angry. A battle had begun. Magnus, Rendar, and Cypher came in first, with Doongul shortly behind them. The dwarf had not yet used his newly-upgraded peg-leg, but still running for him could still be an awkward show. The half-orc and human barbarian were the first to engage the ogres, while Xoma delivered a shocking grasp to one of the monsters courtesy of his flying familiar.

And that is when the harpies appeared, though only two, emerging from windows that overlooked the otherwise-empty street junction. One of them was Occyra, the harpy they'd fought (and who had escape) out on the plains beyond the city, only now her skin was noticeably hardened with barkskin. That previous encounter had established a marked enmity between Xoma and the harpy. According to Sa-Jira and Zerasha, Occyra was the second-in-command of a flight of harpies known as the Wind Howlers, who were well known for not aligning with the Daughters of Sora Kell. Evidently, she'd caught up to the PCs several days after their last meeting. Perhaps their many loud, riotous, and conspicuous battles had made them easy to find?


Occyra and the subordinate harpy unleashed the power of their voices. While they were hideous to look upon, their voices were deadly sweet and supernaturally entrancing. Cypher was stricken by Occyra's, while Rendar was immediately enraptured by the other's. Both half-orc and warforged immediately set out to climb the buildings up toward where the harpies were perched, specifically avoiding the noxious cloud of Xoma's spell. This left Magnus and Doongul to square off against the troll and remaining ogre—which took some time, as troll's famously regenerate their wounds.

Cypher shook off the effect's of Occyra's voice and climbed back down to the street, and when Rendar shrugged off his audible stupor, he took advantage of the higher ground and flung himself bodily at the troll from on high. He hoped to skewer it, but instead just crashed into it but managed to roll back quickly to his feet. Between human, dwarf, and half-orc, the troll and ogre went down. Doused with oil and set alight, the troll was kept from rising again.

Four goblin assailants revealed themselves, two loosing arrows from one side of the battlefield, while two others rushed from an alley and stabbed at both Cypher and Magnus. They dealt injury but were themselves quickly struck down.

Xoma, floating above the battlefield and closer in altitude to the harpies, used a web spell to keep Occyra from moving freely about or even from acting at all. They exchanged attacks, but even when she broke free, he sent her crashing to the cobblestones with a gust of wind spell. As she tried to flee on foot, too battered to fly, she conjured a spell that made the street sprout stony spikes, hindering her pursuit. However, the agile Cypher climbed alongside one of the buildings and reached her before she could limp away. With a swipe of a dagger, he slashed open the harpy's throat and ended the battle.

The second harpy proved no lasting threat. Two of the goblins had fled. They'd had no uniform or emblems to identify them, but were obviously aligned in some way to Occyra.

Using his Mark of Finding, Rendar was able to locate the missing Trug by homing in on his cloak: he'd be stashed in an alcove behind a crate in one of the nearby side streets. He was alive but not conscious, stiff but stricken by some power. His eyes were wide open but unseeing, strange straight cuts down his face, and in his mouth was stuffed a slip of paper on which was written, in elegant Goblin:

This is a message to the eastern thief-maggots who murder on a whim and hide in the shadows. Face me in the games on the first night of Long Shadows if you seek the absolution for your crimes and the return of your friend. Speak to Zerasha if my message is not clear.
                                                                                                                  - Z.S.

The PCs didn't know who Z.S. was (yet). And at first, they mistook "your friend" to be Halbazar, but later would learn it referred to Trug. While still alive, his soul was absent from his body, and his body could only be kept alive with effort. Doongul was not happy about this.

While the group looted the bodies, Xoma bore the dragged Occyra's body into the center of the street. There, to his companions' chagrin, he made a statement of triumph and contempt for his foe by "marking her" with his own urine. He intended to set her corpse on fire as well (like the still-smoldering troll), but Xots warned them that a band of armored trolls and gnolls were headed their way—members of the Flayer's Guard. Not worth encountering just now.

Carrying Trug's stiff body, they reached the Tooth and Steel without incident and there bargained with the oni smith Szala Jal again. There were yet many ways to spend their gold: creation of a homonculus for Cypher, enchanting Doongul's masterwork warhammer, recharging wands, and otherwise stocking up on magical resources. Szalas Jal also supplied them with a little bit more information:

Z.S. was Zurin Souldrinker, the oni who led the Skinners gang, roguish and religious thugs and killers who revered the Mockery. Gray Garrak, the bugbear the PCs had slain in the Temple of the Hand—and whose dragonbone maul Magnus now carried—had been one of the Skinners. The PCs had firmly made enemies of this gang, and Zurin Souldrinker obviously knew who they were now. Szalas Jal explained that Zurin was an oni of necromantic power—"with whom I have no quarrel"—who possessed the ability to suck the soul out of his victims. The only way for a soul to be freed was by Zurin's own volition...or his death. Zurin's demand that the PCs face him in "the games on the first night of Long Shadows"  meant to face him in the Arena on the 26th of Vult, which was one week away.

The choice was theirs: Either they allowed Trug to die by leaving his soul excised from his body, or else face Zurin's challenge "on the first night of Long Shadows." Doongul could not allow the goblin to perish, and even Xoma would not tolerate the idea of a creature, or its soul, enslaved by another.

Long Shadows itself is an infamous three-day holiday, wherein the Shadow's power is said to be strongest in the world. In many lands, it is a time to shut one's doors and windows and wait for the mayhem to pass. For others, it is an opportunity for mischief, or worse. In Graywall, whose citizens mostly revere or placate the Dark Six, it is sure to be celebrated by much of the populace, and will be reflected in the blood sports of the Arena.

Upon meeting with Zerasha, the medusa priestesss learned of what had happened and offered them new plan: She believed she had a means of learning more about the Winter Coalition, if indeed the PCs were part of its prophecy. But it required them to be transmuted into stone—such as that rendered by the gaze of a medusa—and then back into flesh again. She possessed the means to do this. But there was another way:

This very night, the Arena was hosting a few games of Six Stones—wherein seven participants enter an enclosure with a basilisk. Neither magic nor weapons can be used; each man must outlast the others. Seven men enter, but only six leave. He who is not turned to stone by the gaze of the basilisk is the winner. Zerasha said that Sa-Jira's mother, Sa-Zira, the ambassador from Cazhaak Draal, would be willing to sponsor them for their part in rescuing her daughter. If they could win the favor of the crowds, perhaps entering the Arena to face Zurin Souldrinker needn't be as hopeless at it sounds.

And if they lost in Six Stones, well, Zerasha needed them to be in stone form anyway....

Friday, June 28, 2013

#34 - Homicides and Headlines


Excerpt from the Cypher's Codex: The Scrawlings of a Warforged Scholar


Doongul encouraged us to investigate the House of the Nine last night. He wanted to pay proper homage to Onatar. The House was not a temple, exactly, but rather a small home and inn run by
an older human couple. They maintained a shrine to the Sovereign Host and were glad to make the acquaintance of a cleric of Onatar. Everyone was pleased by the couple and their home, it was relatively inexpensive and they were even willing to forego a charge for myself, since warforged have no need of sleep. We decided to make it our headquarters for the duration of our stay in Graywall. We rented all four rooms in the house and requested the option to continue to ensure that the entire house would remain ours alone.

The next day, we were unable to locate the margoyle when we left the House of the Nine. Xoma failed to reach out to it mentally and sent Zots to find it. Zots was able to find the creature after some time; it was located outside Calabas at a gathering of gargoyles.

We went to the Golden Dragon Inn to meet with the House Tharashk inquisitive as Rendar had arranged the previous day. An orc in Tharashk garb was waiting for Rendar and immediately went to retrieve Jana from the enclave. We sat at a table and everyone else ordered some drinks—even Trug who held up his beer and shouted “Onatar!,” finally pronouncing the deity's name correctly. Doongul sat back on his stool and beamed proudly. We perused the latest published Korranburg Chronicle, which had been floating about the common room for a few days—it was more than ten days old but satisfying nonetheless. There was something about a scandal in Sharn, a ghost ship sighted in the waters south of the City of Towers, and even something about misshapen giants emerging from the Mournland.

More importantly, the incident at the Bookmark Inn got a first-page article ("Murder and Kidnapping in Korranberg"!) but little was known about it. It cited the death of two patrons—gnomes, of course—and that the proprietor, Wenrick, and several patrons had been kidnapped by unknown persons. There was the rumor that a cult had been involved.

Jana arrived at the inn, dressed in the light, worn armor of an experienced ranger.  Her demeaner was one of apprehension, not unlike a soldier before an offensive, and she walked towards us with a purpose. When she approached the table, I stood and graciously offered her a beverage.  This startled her, being offered a beverage by a warforged, but she recovered in time to demand that Rendar tell her what he knew.  And so the tale of our little band began, at times supplemented by the Chronicle article, which provided some context even if it was sparse on details.


In turn, Jana d'Tharashk told us what happened at Hahlo's House, the Jorasco hospice. Someone had murdered Hahlo d'Jorasco and two of his attendants. Hahlo's throat had been torn out, his body had been drained of blood then dumped on the roof of the building, while the others had been stabbed repeatedly with a small blade. Halbazar, of course, had gone missing, and we fear he may have been involved in this. The blood of the slain halflings had been used to paint foul symbols on the walls of the hospice, which their experts identified as affiliated with a daelkyr.

Daelkyr are extraplanar beings, creatures from beyond Eberron from the plane of Xoriat. Long ago, they led an invasion into our world and shattered the Dhakaani Empire but were finally rebuffed by the Gatekeeper druids, orc allies of the goblin empire. Though Dhakaan toppled, the daelkyr lords who were not driven back into the Plane of Madness were imprisoned deep beneath the earth behind Gatekeeper seals. According to Jana, a daelkyr known as Dyrrn the Corruptor was the one who had sacked the Dhakaani city whose ruins Graywall now comprised.

But Tharashk is the House of Finding and they pursued all leads. Jana told us that they finally consulted with the mind flayer Xorchyllic, Graywall's current ruler. Mind flayers are from Xoriat, were once lieutenants in the Xoriat armies, but Xorchyllic was found imprisoned beneath the city long ago, and set free, for some reason at odds with his former masters. He looked upon the daelkyr symbols drawn in blood and determined that they had been falsified. The conclusion: Someone is attempting to use misinformation, to blame a cult devoted to the daelkyr. Who really is our enemy? We believe they may be connected to the foul places we encountered in our passage through Khyber.

And here is further evidence. Not only was the hospice attacked and Jorasco halflings murdered, Vorgath—the half-orc trader we had visited a couple days ago—had been found, badly wounded but alive even more recently, after his shop had been broken into. The partial suit of armor—the ancient hobgoblin Dhakaani we'd found in the Khyber Cube beneath Paluur Draal and had sold to the man—had been stolen.

In plain terms, Jana believes a vampire or vampire-like creature was responsible. She demanded to know more about our experiences, who Halbazar was, and how we might be involved in this. House Tharashk, under the command of Baron Kundran Torrn d'Tharask (a distant relative of Rendar's!), was responsible for security in Calabas, so this attack had infuriated them. We agreed to keep her informed.

While Rendar was telling our story to Jana, though, I noticed a gnome carefully listening to our conversation. It was the female we'd met on our first visit to the Golden Dragon, Fherina. Wanting to carefully take control of the situation, I excused myself from the table and went to the bar. I asked the bartender for a beverage that would be suitable for a female gnome and he gave me a cup of sweetened wine. I walked to Fherina’s table, avoiding a direct route, intending to sneak up on her. However, while I was at the bar, prompted by a note from Xoma who also noticed her, Doongul loudly and aggressively made his way to Fherina’s table and was intimidating her into admitting that she'd been eavesdropping. His was a tactless strategy and she was reluctant to admit to anything under duress. I approached her from the other side and offered her the drink.  I set the wine in front of her and she looked me at me with great confusion.

It took her several moments to realize she was surrounded so she compose herself, but it was more than enough time for me to notice the bundle of papers in her lap before she hid them in her satchel—a recent copy of the Korranberg Chronicles, only a few days old. I asked Fherina about it. She stammered some response but Doongul was impatient. He demanded the paper. Fherina desperately tried to regain ground in the negotiation, offering the paper in exchange for a seat at the table with Rendar and Jana. Doongul continued to gruffly state his position, but I saw no reason to exclude this woman from the conversation. She had already heard all that had been said so far and we had learned nothing from her in that time. I wanted to include her at the table where we could better control the flow and direction of information. I accepted her terms, and before Doongul could argue, I grabbed Fherina’s bag from the floor, and the wine I had brought her, and moved it to my former seat next to Magnus. Having taken the initiative from her, even while giving her what she asked for, Fherina was again taken aback by the actions of the warforged in front of her, and quietly made her way to our table.

Jana demanded to know who the new woman was and before I could explain, Fherina offered up the broadsheet she'd been holding. The issue was quite new, dated to the 15th of Vult. It was now the 19th, so the paper was only four days old.  Fherina promptly informed us said that there was an article about us within, listing names and unmistakable details about each of our party. Doongul grabbed the paper when he returned to his seat and read aloud the relevant article.



SURVIVERS OF THE BOOKMARK MYSTERY OFFER MYSTIFYING CLUES

KORRANBERG — On Far, thirteen survivors from the Bookmark Inn incident returned on foot to the city in the company of one Kyress Ventoran, a professor from Morgrave University. Ventoran had discovered all thirteen in the ruins of Paluur Draal while on an expedition of archaeological research. Nine of the survivors were Zils who called Korranberg their home, while three comprised a Brelish family on holiday. Most have requested anonymity.


The inn’s proprietor, a Zil named Wenrick, had his tongue forcibly removed by the cultists during their ordeal aboard the airship that had stolen them away. Wenrick was sent to a Jorasco healing house, but not before conveying the essence of the crime to authorities.


Many of the survivors spoke of their trials and, when questioned, Professor Ventoran confirmed a few of the details herself. Allegedly, it was indeed a cult of the Dragon Below that had kidnapped them and taken them northward by airship for reasons unknown. In their company were malformed humanoids that gibbered and murmured words of madness. The cultists appeared to have wyverns at their disposal, a fact that especially worries authorities considering the beasts’ attacks near Oskilor back in the month Barrakas.


The survivors claim that several of their fellow captives—it should be noted, none of whom were Zils—escaped their bonds and defeated the cultists. In circumstances not yet clear, while control of the ship was wrested from the cultists, it was ultimately steered back towards the south only to crash land in Paluur Draal.


The airship itself has been confirmed by the survivors as the Sky Talon, a private vessel whose owner, an Aundairian noble named Reltran ir’Harran, was counted among the captives but may have been complicit in the cult’s activities. Ir’Harran, a member of the Arcane Congress, is now in custody but was described as being “in a state of great delusion” at the time of his arrest. When the healers have finished attending him, ir’Harran and the Korranberg’s Aundairian diplomats will be questioned by the Council of Nine.


In the meantime, representatives from Houses Medani and Tharashk have also come forward, offering assistance in the investigation. The question is apparent, but none have declared it openly: Was this the work of a single, deranged cult or is there a larger threat to be concerned with? What was a wizard from the Arcane Congress doing in Zilargo, allegedly consorting with a cult of the Dragon Below?


While many questions about these crimes linger, the whereabouts and identities of the survivor’s true saviors have become the subject of speculation. Wenrick refused to impart any more information publicly, but our chronicles have questioned the other survivors and have gathered a description of the heroes.


Numbering among them is one Rendar d’Tharashk, a freelance bounty hunter whose business in the city remains unknown. With him was Cyzicus, a shifter with an Eldeen accent, and Doongul Ironfoot, a Mrorian who walked with a peg leg and employed clamorous magic. Magnus, one of the group’s two humans, was described as a barbarian, but none are certain where he came from; Q’Barra is one obvious possibility. Cypher, a Brelish warforged in their company, appeared more as a tinkerer and less as a soldier. Perhaps most memorably, a drow—dark elf of Xen’drik—in strange attire calling himself Xoma had joined them. Some of the Zils said that Xoma had stowed away aboard the Sky Talon to pursue the cultists.


Such a disparate collection of adventurers has led some of the city’s officials to speculate that the “heroes” were themselves complicit in the kidnapping. Was their involvement mere bad luck for the cultists or was it no coincidence that they had been in the Bookmark Inn that night? Had they known about the cult? The patrons of the inn refuse to believe in any conspiracy theories, insisting that were it not for the strangers’ actions, they’d have been sacrificed by the cult for nefarious purposes. One anonymous survivor even said, “I don’t think they even knew each other. But I’d wager they’ve seen some action before. Veterans of the war, maybe. But I’m not sure on whose side.”


The so-called heroes were last seen plunging deeper in the ruins of Paluur Draal, ostensibly to draw off wyvern riders who had pursued them. Professor Ventoran told the Chronicle, “I pray they are alive and well, and that they’ll read these words soon. And if they do, I hope they keep their distance for a while. There are many eyes on this city, and they know the key to survival is empirical.”


Curious words, for a scholar of Dhakaani antiquities, and Professor Ventoran had nothing more to say on the subject. Agents of House Lyrandar, whose docking tower should have known about the Sky Talon’s presence last week, could not be reached for comment.


Without discussing the issue directly, we concluded that the professor's words here were intended as a warning to us: Both "key" and "empirical" seemed an obvious reference to the Emperor's Keywhich she might have known nothing about, but Wenrick would. Perhaps he divulged more to her.

Jana asked the gnome how she came upon the latest edition of the Korranburg Chronicle, as even House Tharashk did not have it. Evidently the Chronicle doesn't distribute as regularly this far out from the Five Nations. Fherina reluctantly admitted to having contacts within the local House Sivis chapter from whom she procured the Chronicle. She said that it would be publicly available within 24 hours. We realized that the article would out us within the city of Graywall—even worse than the minor infamy we had already achieved, and we discussed how to delay the inevitable release of the paper. Jana and Fherina agreed to try to delay the distribution of the article, using Jana’s authority in House Tharashk and Fherina’s contacts at Sivis. They left us for the Sivis message station and we headed back toward the Tooth and Nail smithy, agreeing to find Jana again if we discover more information.

On our way out of the Calabas, I noticed the warforged Grapnel standing guard by two humans at the wall.  We made eye contact and Grapnel nodded slightly at my presence. I decided to walk to him to see if he had any news to share. As I approached, I saw that the rough men were looking at a notice posted on the wall. I asked about it and the men turned to me abruptly, incredulous that I had addressed them. With hands on hilts, they stared at me for a moment and then turned away; Grapnel made no movement at all. I read the sign: it referenced an event at the Arena in Bloodstone and a game called "Six Stones." I also noticed then that these humans were wearing cheap and worn clothes typical of Karrn. It was clear that these men were those whom had enslaved Grapnel. I spoke up again, louder and with more strength, “Ahh, a tournament of some type. Have either of you men seen this Six Stones competition before?” I am by most standards patient but the poor treatment of my fellow warforged by those worthless creatures was difficult to pass by.

This time I was trying to provoke the Karrnathi slavers. But the Karrns didn't give in to my tone, and my friends pulled me away from the encounter, not wanting to delay any longer.

Thursday, June 6, 2013

#33 - Familiar Mysteries

As told by Rendar d'Torrn, a bounty hunter of House Tharashk



With prophecies presented and at least considered, we could at last turn our attention to the more immediate needs of our group. We were warned that while the servants of the Shadow had made good their retreat, it is known that we were involved in the attack on the Mockery. And in truth, while assaulting the temple, we did rest for a solid twenty minutes on the rooftops above the courtyard—where numerous harpies and gargoyles spied us.

Magnus in particular was warned that his new dragon-bone maul was a prized and signature weapon of Gray Garrack—himself a member of the Skinners gang. At Magnus’ request Sa-Jira set out to procure a carpet, or other fabric that the maul could be wrapped in so it could be transported with some discretion.

Enacting a ritual, Xoma identified the maul itself and found that it was a special weapon indeed. The inscription harauch (“fate” in Draconic) was found carved into the bone—which belonged to a white dragon—and the enchanted maul itself was named Defiler’s Dread. This seemed to mean something to Magnus, but the Seren barbarian did not say why. Xoma said that more secrets slumbered inside the weapon and could only be revealed with exposure to powerful magical cold—such as the breath of a white dragon or perhaps a potent elemental spell.

Xoma also sought to see if our host had the components he needed for his wizardly dabblings: more tattooing of his spells to his body, and components for a more complicated ritual. He seemed to have a singular mindset, and while he can be abrasive, he can certainly handle himself when it counts. It would take him hours to complete his work. And with Cyzicus speaking privately with Zerasha, the four of us decided to split up.  Overdue to see how Halbazar was doing, Magnus and I, escorted by Sa-Jira, made our way to Calabas.

Meanwhile, Doongul, Cypher, and Trug—escorted by Drix (our shapeshifting “friend,” formerly Drivinia)—went to the Tooth and Steel smithy.

The Tooth and Steel could be heard before seen, the sound of the forge carried out into the street. Upon entering, they could see the blacksmiths toiling, mostly minotaurs and shifters. Though, these shifters were not like Cyzicus—they were more piggish. Gorebrutes, they have been called. Drix asked for Szalas Jal, the oni proprietor. While wating for him to come from the back, Cypher inspected some of the silvered weapons the workers of the forge had made.

The nine-foot, blue-skinned oni soon entered, and looked at the trio curiously. Drix stepped up and handed him a scroll. Halfway through reading it he examined the group. Cypher put down the sword and stepped up with Drix, while Doongul spoke up. Szalas said he was almost finished with the lengthy scroll. When at last he was, the scroll dissolved away, and he began asking questions of Doongul and Cypher. When he seemed satisfied with his questions, he named the price for use of the forge—a magic item.

 Ever the tinkerer, or perhaps unwilling to relinquish one of his “treasures,” Cypher infused Szalas’s bracelet with a dazzling blue light. This seemed to amuse the oni, as he chuckled and said “a fine display” but he would prefer a material good. Cypher and Doongal stepped out quickly, and determined the only thing they could possibly give up—that they didn’t know what exactly it did—was the strange ring Master Ennet had worn. Doongal passed it to Cypher, and once he determined what it was he nearly hurled it away! The ring was in fact a living creature! A ring-worm, and it fed on arcane energies. I thank Onatar that Xoma didn’t pick it up—he likes to try on new magics, regardless of the understanding of them! Then again, Cypher liked his skin-suits well enough....

It was quickly decided that the cursed ring would be given to Szalas (with a warning of its properties), who asked of its origin. Pressed for something more than “on our travels,” Doongal revealed it to be from the Mockery’s temple. Accepting that, Szalas accepted the ring, and said someone named Ravid can be found in the back. Before departing, Cypher asked about recharging the wand of chain lightning. The oni took the wand and said he would look at it. Drix then gave Doongul and Cypher direction back to the Shadow and Calabas, and departed.

Ravid’s room in the back was a vast and dark chamber, with a single pool of light centered on his workshop, at which an elf in dirty artificer clothes was hunched over working on something. Also working was a small homunculus, tinkering on another of the elf’s projects. Beyond the pool of light Doongul could see a tarp covered some other, much larger construction—what would later turn out to be a warforged titan, a mighty construct apparently in disrepair.

Ravid sat up from the device he was working on when Doongul announced them. Confirming that the elf was indeed Ravid, they laid out a set of plans. Ravid commented on the plans, asked if they had time, and set to work.

I wished that while the blacksmith and artificers toiled, Magnus and I had more success.  Upon our return to Calabas, we could see a gathering of Tharashk orcs around the House of Healing. It seemed that they had set up a perimeter, and was...encouraging gawkers to move along. Revealing my dragonmark to one of the guards, I inquired to what had happened. He went off inside and returned, not giving many answers. An investigation was underway, murders, and all the patients gone!

My mind reeled. What of Halbazar? At this stage I did not want to reveal too much. While I wanted to get to the bottom of what happened, I was mindful that I carried the Emperor’s Key, had an excoriate possibly in pursuit of it (or us), and had a Seren barbarian standing next to me. Not exactly easy to stay unnoticed. Magnus suggested a bit of bar hopping, in an attempt to see what rumors cropped up about this turn of events.

We started at the Golden Dragon, but alas the halflings proved to control the conversation. We then proceeded to the Merry Marcher, run by a half orc.  This proved much more fruitful, as being frequented by orcs and half-orcs to begin with. We began to piece together that Hahlo, the Jorasco heir we’d left Halbazar with less than two days ago, had been found on the roof of the house—his throat ripped out and his body drained of blood. His two assistants had been knifed and left in pools of their own blood.  House Tharashk was under pressure to get this figured out quickly, and were reviewing papers, trying to figure out who was in Hahlo’s House when...well, whatever happened happened.

As we left the Merry Marcher, I noticed a paper, a copy of the Korrenburg Chronicle, upon which was frontpage news a murder, kidnapping, and rogue airship in the Bookmark Inn back in Korranberg—the very event that roped me into all of this. I’ll have to read it more closely to see if there’s anything that gives us away, or perhaps what might be safe for us to say. In any event, Magnus and I tried to think of something Halbazar might have taken with him, if given the opportunity. We settled on his “Infernal Halbazar” banner, and I used my Mark of Finding to pinpoint its location. But unfortunately it was still within the House of Healing. I left a note at the House Tharashk saying I had a friend in the House of Healing, and may have information regarding him if he is relevant to the investigation. We’ll see what becomes of that if they come to see me at the Golden Dragon.

Meeting back with the others, in addition to his new tattoo spells, Xoma had identified his new Xen’drik boomerang and discovered it had been crafted by drow elves of the Sulatar tribe and was bound with fire elemental. Xoma demonstrated a tiny bit of its power and Magnus was enthralled when it burst into magical flame!

Emboldened by the day and our newfound riches, we travelled to the Twilight Palace, an establishment by the combined efforts of the halflings of House Ghallanda and the elves of House Phiarlan. When we learned of the steep cost of staying there, all of us but Xoma went back to the Golden Dragon. Xoma needed privacy for one more complicated ritual.

The next day Cypher and Doongul continued working with Ravid and even looked over the schema Cypher had acquired below the ruins of Paluur Draal. At the end of the day, we all met again and Xoma had a new...friend. It seemed a bat, with decidedly gargoylish traits, but it also seemed to be dripping shadows as if they were water. He seemed delighted to have another pet, but I hope it’s more controllable than that margoyle he created. The bat was Xoma’s new familiar, and he introduced him to us: Zots.

In the meantime we wait, and continue to prepare for whatever may come next.

Sunday, May 26, 2013

#32 - Trials In Shadow (part 2)

Shortly after their awakening in a chamber in the Eye of the Shadow temple, the PCs met their hostess: Zerasha, a black-scaled medusa and a high priestess of the Sovereign of Magic and Mayhem. Her eyes were fixed above them—for to meet the gaze of a medusa is to be rendered in stone—as she spoke to them, though the eyes of her serpents were on them.

Zerasha had been described previously by the changeling Drivinia—herself a cleric of the Shadow—as "the second most influential figure in Graywall," second only to the mind flayer who was given control of the city by the Daughters of Sora Kell (the rulers of Droaam).

Zerasha spoke to the PCs of prophecies—specifically, one part of the Draconic Prophecy that she learned in her youth. Zerasha's own grandmother had told it to her because it evidently concerned her, and that medusa had learned it from Sora Teraza, the hag seer of ancient folklore who also happened to be one of the Daughters of Sora Kell.

This was the prophecy as told to Zerasha, placed into rhyme by her grandmother.


In the Tower of Shrouds
Where goblin's key is found 
Dragons are the true children of Siberys, and
they have devoted tens of thousands
of years to studying the ancient
mystery—the Draconic Prophecy.
Seven mortals emerge
Their deaths nearly unwound

Dolurhh is delayed
By a daughter of stone
And followed by he
Who died for the throne

First they are seven, then they are six
Bearing bone and blade with powers transfix’d

Son of the mountains, sailor and priest
Squire of dragons,  far from the east

Student of witchcraft, as dark as the night
Legacy of Xen'drik, mournful of sight

Blood of the Marches, both hunter and prey
Blood of the beast and heir of the fey

Gathered in shadows not of their volition
Born then anew, winter coalition


Zerasha explained that she had sent the young medusa Sa-Jira to the Tower of the Shrouds ostensibly to search for the "goblin's key." In truth, she has long been hoping to trigger this prophecy. Sa-Jira, a medusa, was a "daughter of stone," and she was needed to help the "seven mortals" emerge from the Tower of Shrouds.

What was the Tower of Shrouds? Formely a watchtower of ancient Dhakaan, then a burial ground for orcs, and now—for whatever reason—a place haunted by wraiths. The PCs had fought gnolls there, and an umber hulk, and had certainly encountered some of the "shrouds." Thought he PCs would later rescue Sa-Jira herself from a gnoll party, her appearance helped them get out of the tower before the wraiths overwhelmed them.

So far, the PCs had no understanding of the "And they are followed by he / Who died for the throne" part.

It was surmised that the "son of the mountains" referred to Doongul, the "squire of dragons" was Magnus. The "student of witchcraft" seemed to be Xoma, and the "legacy of Xen'drik" Cypher, given that warforged were inspired by schemas originally discovered in the ruins of Xen'drik. "Blood of the Marches" was likely Rendar, for most orcs and half-orcs hail from the Shadow Marches, while "blood of the beast" seemed likely to refer to the shifter, Cyzicus.

Now, the validity of this entire prophecy was another matter. But the discussion brought up the question: What was this "winter coalition"? The PCs had heard this phrase only once before—in the scrap of paper uncovered in a goblin laboratory below the ruins of Paluur Draal. Written in a letter by the Eldeen ranger Wolaf, before his death and transformation into a wight, it was intended for an orc named Koruun, a Gatekeeper druid who also happened to be Cyzicus's own mentor back home.

Here is the second half of the letter. Towards the end, the handwriting deteriorates:


I have learned this much from the mind of the creature that killed Claviger, that has killed me. It spoke truths in my mind that burn me still. They burrow through my skull like a relentless worm. Through it I have learned the name of the being the Governor came to serve, and I cannot get it out of my head. To think it is to fear it, to speak it is to weaken its bonds. I dare not write it. In turn, I know it knows of me now, where I came from, what I fight for, and the fact that I came here alone. Even without your approval, old friend. I am trapped here.

I do not know how to send this letter to you, Koruun. Warning you of this fiend is the only quest I have left and I am failing even in this. I have prayed that even after my death, someone will bear this message to you. If they succeed, then there may be hope.

Listen to me now. I believe this fiend is one of the rajahs from the Age of Demons, the first children of Khyber. If so, then it is the greatest threat we face now, for there are those abroad who work even now to free him. And he is stirring. They will not stop until they have opened the seals in the Seven Caves. The Draconic Prophecy speaks of several ways to do so.

The enemy knows that the Emperor of Dhakaan himself possessed an object that could open any gate erected by any of his subjects. The loyal, the remote, even the traitorous. All doors would be open to him. This object alone can remove some of the seals, but the rajah's servants do not possess it yet.

Koruun, I know you fear the opening of the Changegate. That day may come, but there are fiends already present we must be concerned with.


they will not sleep
forever

The governor now guards the nexus

he must not be fed

    i must stop
don't feel

the same
    anymore

need   hide

winter coalition must form

         claviger has

                            key

Zerasha knew, in part, what the Winter Coalition was. She'd researched it herself already.

“The Winter Coalition was an order of warriors who guarded against the rajah—demon Overlord—known as Katashka. During the Age of Demons, which ended more than one hundred thousand years ago, Katashka wielded power over undeath and was even attributed to creating the first undead creatures. During the war between the dragons of Siberys and the fiends of Khyber, none opposed Katashka more than the white wyrm Vensharatryx. Mortally wounded by the rajah’s minions, Vensharatryx founded the Winter Coalition to make sure others would oppose him after her death.”

Presumably, the rajah written about by Wolaf was Katashka, overlord of undeath, and that he'd learned of the possibility that he might somehow be freed—and that agents were actively working to free him. It would certainly account for the creatures, and the deathly devices, the PCs had encountered deep beneath the surface.

Of her own reasons for helping the PCs, Zerasha said only this: “The Shadow has plans for Eberron, and none of them involve the awakening of a rajah from the Age of Demons. That would be...unfortunate for most of us. Consider this fiend our common enemy.”

As they considered this, the PCs at least now had the support and apparent aid of Zerasha as high priestess of the Shadow. She said she would recommend them to Szalas Jal, the oni (ogre mage) proprietor of Tooth and Steel, the best smithy in Graywall, and some access to the Eye of the Shadow's arcane libraries. And of course, she would speak on their behalf concerning Sa-Jira's mother, Sa-Zira, the Ambassador in Graywall who represented the interests of the warlord Sheshka, the Queen of Stone.

Wednesday, May 22, 2013

#32 - Trials In Shadow (Part 1)


Excerpt from the Cypher's Codex: The Scrawlings of a Warforged Scholar


Having defeated the Master Ennen and his animated flesh golem, we decided to explore the rest of the House of the Hand. There were two remaining unexplored egresses from the main chamber. I found nothing but empty monk cells through one door but Doongul, Rendar, and Cyzicus discovered Master Ennen’s cell and a staircase down through the other. The party went to explore down the stairs but I was determined to thoroughly search Ennen’s chamber. I hoped to find some magical trinkets or scrolls that I could use to study the monk and his powers. I had never had the opportunity to study the ascetic disciplines of monks outside of the library. Unfortunately, I found nothing of note in these very bare chambers.


Trug came running into the room excitedly shouting “Cyphiare”; my expertise was required downstairs. I joined my companions in a small antechamber, the strong stench of unwashed ogre flesh in the air. There was a single locked door with a small grated window. Xoma, who can see perfectly in the dark, told us that the room inside was small and cramped with pipes and levers. There was a single, unclad ogre strapped to a chair in the center of the room, possibly restrained by his own half-flayed flesh. We had a long discussion of tactics for how to deal with the ogre. In fact, Magnus and Rendar became so disgusted with the tactical preparations that they headed back up the stairs.

Finally Cyzicus fired an arrow through the window and Doongul instructed Trug to throw his torch through the window so we could assess the damage.  he ogre bellowed loudly but remained in the chair; it was clear at this point that he was fettered by his own skin. Xoma fired a magic poison missile at the ogre and it responded by pulling one of the levers out of the floor and hurling it at the door. The bottom of the lever turned out to be a rusty, pitted blade, and the lever-spear struck the door, pointing out through our side by several inches. Cyzicus was able to fire a deadly strike into the ogres throat and Xoma finished the task with another poison missile.

Before picking the lock on the door, I determined that there was a mechanical trap set upon it. Any attempt to bypass the lock without the proper key would cause a blade in the ceiling on the other side of the door to drop on anyone who walked through it. I was able to disable the trap and then unlock the door using my lock picking tools. I inspected the complicated machinery around the disabled ogre. Each of the levers could also be removed and had blades like the one he threw at us. There were many interconnected pipes that attached to the levers and went into the walls. I believed this was the control mechanism for the Grinder in the temple basement and told this to the others. While I inspected the device further, Cyzicus, Xoma, Magnus, and Rendar traveled back to the Grinder to explore it now that the ogre controlling it was disabled, but they found nothing interesting.

We decided this device—used to train evil monks and possibly kill their enemies—needed to be disabled.  Despite the lack of arcane magical presence, this device had clearly been built by a master artificer. In order to really disable the Grinder beyond the repair of another artificer, I went to work carefully destroying the inner workings. Doongul lent me divine guidance in my task by the power of Onatar’s forge. I expended my supply of iron spikes and some sealing wax during the efforts. I successfully disabled the vile machine.  Doongul set ablaze all of the flesh skins found in Master Ennet’s chambers, as well as the ogre and we returned upstairs.

There was still one ogre unaccounted for, as there were three ogre-sized pallets in the basement control room. The only unexplored section of temple was the vile blood pools near the entrance.  No one was interested in swimming into them, so I volunteered. My fragile companions’ need to breathe air certainly gave them a reason to avoid submersion. I didn’t really want to go but I felt it was my duty to make the effort.  Rendar made a harness out of fifty feet of rope and he and Magnus lowered me into the pool. The liquid was a crimson, sticky fluid with the consistency of milk; certainly blood had been a vital ingredient, but I suspect other alchemical reagents were involved. Once submerged I could see nothing, even with magical light infused through my dagger. I felt my way along the walls into a passage that would pass me under the floor and deeper into the temple.

However, I began to feel very uncomfortable. Even though I was safely connected to my companions by silken rope, I was reminded of my time inert and immobilized in the dregs of the Brey River. I swam a bit further and the feeling of despair grew stronger. The rope went taught, exhausted of its length, so I gave the signal to return to surface. As I was pulled back, I felt something attacking me from behind. I panicked, already distraught from the feeling of helplessness, and tried to grab at the attacker with a surge of energy, but was unsuccessful. As I emerged from the pool, Xoma cast his final thunderwave spell, which sent the spiders splattering against the wall.

As I tried to clean myself, and regain my composition, Magnus noticed that the blood pool had stained all of the wood fibers of my body a deep red. He was very intrigued by this change and congratulated me on my new look but I refused to acknowledge him. The trauma today of having twice relived the experience of hopelessness underwater was too much for me to handle. I grabbed my old scholar robes and wrapped them tight around my body, covering my head with the hood.

We finally left the vile temple, rejoined Drivinia, then followed her through the alleys that led us here. The changeling female altered her form again, this time to the old beggar lady-orc and brought us not directly to her temple—the Eye of the Shadow—but to another alley and a secret door. Ushering us into a twisting passage belowground, she told us to go ahead, that she would follow us. Xoma, never fazed by natural darkness, led the way. But then we came upon a curtain of magical darkness which blocked even Doongul's forgelight. Xoma cautiously stepped into the darkness and the others began to follow him, one by one. As Cyzicus walked into the darkness, Drivinia said to him with a smile, “No hard feelings.”

This was more than I could take after the trials I had been through. I turned to her in a rage and angrily grabbed her with both hands. I said, “I have had enough of your tricks. Explain this right now.” She didn’t resist but certainly she was taken aback by my anger. Rendar, the only companion left at this point, carefully flanked her and put his hand on his hilt. Drivinia carefully talked me down, saying she was just a messenger in this affair and she promised to follow us through the darkness. This wasn’t good enough, and I told her to lead the way.  After some thought, she accepted her fate and we followed her through the darkness.

It turned out each of had a difference experience beyond that curtain of darkness.

*          *          *

Cypher's Experience (in his words):


I emerged from darkness to find myself entering a small room with metal walls. My companions were gone. Instead, there were three taller warforged warriors and a badly damaged, human knight with the markings of Thrane and the Silver Flame on his armor. The human was weaponless, held on his knees in before them. The largest warforged of the three—clearly the superior—was holding the human upright. The sergeant told me that he would give me the honor of killing this pitiful human. I asked why and he said that they had retrieved all the information they were going to get out of him.

The situation I was in was very strange. It did not make any logical sense that I was there. I stalled while I tried to figure out what tactical options were available to me. None of the soldiers bore national or organization emblems by which I could identify their allegiance. I made a quick search of the decidedly metal room we were in but could not gain any insight into our location.

I told the commander that I should try to determine whether the knight had any more information of value and I tried to bluff out of him what information they wanted from this human. They insisted they were done with him and he should be discarded. I started to ask where we were and the commander laughed while his soldiers reached for their weapons. At that point, I made the determination that I would not last a moment in a fight with these soldiers—and the human would be no help to me at all. I was still heavily damaged from the Mockery's temple and lacking any infusions to bolster my defenses. I did not know what this human had done to deserve death at the hand of a warforged, but if I were not here to do it, certainly he would not have been saved anyway. Hoping to intimidate the warforged in front of me, I eschewed my dagger and instead grabbed the knight by the head with one hand and infused unrefined energy through the metal and wood of my hand, permanently disabling the human with a jolt of electricity. The commander pulled his hands back with a start and then laughed, the fake hollow laugh warforged make when mimicking the human sentiment of amusement. He said, “Ah, an artificer, I see,” and I replied with a gruff, “Yes, a very skilled one.” He simply turned around and walked out of the room.  One of the soldiers told me to follow him and I did.


*          *          *

Magnus's Experience (in his words):


I walked into darkness as Doongul grabbed my belt.  I appeared, alone in a small underground chamber with an opening leading to a cavernous area with torchlight to the left. I stepped over and peeked out the door. I could sense a big one outside the door, some breathing noise, little settling of the great scaled body. A dragon, without doubt. I looked to the torches to add some light and they were obscured by a great paw.
I knelt.
     “Do you kneel to any dragon?” he asked in the oldest language of this world.
     “I kneel to you.”
     “Serve me.”
     “Who are you?”
     “If I were Garcerix, would you serve me?”
     “No.”
     “Why?”
     “I serve another.”
     “He is dead.”
     “Prove your identity.”
     A small belch of flame revealed a great, red draconic head. Huge.
     “I control you. Serve me.”
     “You control my body. No.”
     “Serve me or burn.”
     “I serve another.”
     “Then burn.”
     He began to chuff up a flame. I crouched and charged as he belched. I burned, my mace skittering against his scaly hide.
     I collapsed from the burning.
     I awoke.

*          *          *

Doongul's Experience (in his words):


The darkness faded and I find myself in a place that reminded me instantly of the Fist of Onatar, a holy site from my homeland and a crucible of the Sovereign's great power. Although I had been there before on pilgrimage, I had never seen the awe of the molten metal of the earth so close. Looking down a ledge precariously placed, I felt strangely at peace seeing the greatness of Onatar's forge once again. The heat was unbearable yet in my heart I knew that can not be the truth...

Looking out in desperation I called out to Onatar, peering out to the vastness for a sign. I quickly realized my newfound acolyte, Trug, is across the great pool of magma on a ledge as well. He was afraid and I felt his pain. Trying to focus on a solution, I realized we had been placed in some type of doomed oblivion that only the darkness of the Eye of the Shadow could have created.

I used what spells I had left upon myself and Trug to ease the pain of the heat. I sat and pondered the meaning of this... whether illusion, vision, or something else. With desperation, I called out to Onatar one last time, asking him for guidance, but to no avail. We were trapped but it could not be real. There was no where to go and the prospect of dying at the hand of the Shadow was not an option. My mind was resolved... I would not be taken by a trick of the Dark Six.

Trug told me to ask the Keeper for guidance... The Keeper, that was worrisome. The Keeper is the Sovereign of Death and Decay. I felt torn at the thought of Trug still having faith in a god like that. I called out to the Keeper to show himself... Knowing all to well he would not have helped one such as me, a Vassal and follower of Onatar. Channeling the divinity of Onatar, I stepped to the edge, knowing that if I was to die it would be on my own terms. I called out to Trug to "have faith in Onatar, he will save you." I stepped forward to my fate, resolved as this is the solution.

I felt myself falling towards the fire, the magma, and my god... embracing all that I know is true.

There was pain, searing pain... A pain I have not felt since I lost my leg.


*          *          *

Xoma's Experience (in his words):



The inhabitants of Khorvaire must have a lot of time on their hands. I can think of nothing else that explains their preoccupation with mind games that runs so rampant in the religions present here.

Let me explain. I came from a tribe that worshipped the spirit-god Vulkoor, commonly depicted as a fierce male drow with the body of a scorpion. Vulkoor isn’t a “nice” dark elf by any stretch. You wouldn’t want to meet him in a dark alley in Graywall (or anywhere else). He teaches us to be self-sufficient, to be strong. The strong survive and the weak perish. That is the law of Vulkoor and that is the law of the wild.

I understand that there are faiths in Khorvaire that have more “benevolent” ends. Doongul has never seemed all that interested in proselytizing, so I can’t truly evaluate the tenets of his faith. There is certainly power in Onatar, but I know nothing of the beliefs he espouses.

The Mockery and the Shadow—two gods of the Dark Six—however, seem to never be happy unless they are messing with your head. They aren’t content to steal, kill, rape, or pillage. No, for them, it has to be personal. And not personal on an individual, spiritual level.

They want to get personal with you.

That brings me to my encounter with the Shadow. I know nothing of what my companions experienced when we all walked through the curtain of shadow. I can only surmise that they too experienced some sort of test. I don’t know whether or not the test was supposed to be some sort of manifestation of individual fears, hopes, and challenges. I suspect that it was more what the Shadow—or the minions of that deity—think are our challenges. If this is the insight the Shadow has into me, I am not impressed.

I was confronted by another drow who looked quite a bit like me, almost identical, but was possessed of entirely different sacred tattoos. His bespoke a focus on necromancy that I found interesting, but also somewhat limited. I would have been content to trade knowledge, but this more unpleasant Xoma clearly had battle on the mind.

He was also stronger than I am. He was not affected by wounds from previous battles and seemed to have his full resources to employ. Also, I think he might have been some sort of vampire, given the fangs and claws he sprouted.

Every time I hit him, I was further wounded. I’m not sure what the symbolism behind that is.  I suppose the lesson was meant to be: “When you are faced when an overwhelmingly superior foe who you cannot harm without harming yourself, and who isn’t interested in negotiation, you will lose.”

Of course, that’s no lesson. That’s simply logic. And to further compound the lack of logic, the foe who you cannot defeat is unwilling to consider the possibility of not fighting.

So perhaps the lesson was: “Xoma, sometimes you just lose.”

Of course, that’s a lesson with which I’m quite well acquainted. There’s always someone bigger and scarier in the jungle than you. While it would be foolish to show weakness in the face of others, I never doubt that there are those more powerful than I, and if I faced them, they would destroy me.



*          *          *

Cyzicus's Experience (in his words):





I found myself in a cavern lit with a purple glow by luminescent fungi, which suggested I had been teleported into Khyber’s subterranean realm. Two eyeless, gray-skinned humanoids of a sort I’d never seen before
shuffled into the cavern, blocking the only visible exit. I noted each creature bore an axe hewn from stone as they raised their snouts to sniff the air. I suspected Drivinia and her fellow Shadow-worshipers had once again led us into danger, so I retreated from the creatures, and shot two arrows at one of them. Both shafts struck their target with some force, but it did not react as much as I'd have thought.

It was then that an unfamiliar voice inside my head asked, Why do you always attack first?

I disagreed with my unseen questioner, protesting that I usually was both cautious and patient and held back from violence, but I fell silent as a foul creature out of nightmares strode into the cavern. Although I’d never actually seen one before, I immediately recognized the thing as a mind flayer, a vile abomination out of Xoriat.

It spoke telepathically, and I recognized the "voice" of my questioner. I asked it why it had brought me here, but it denied it had done so, and ignored my further questioning. Instead it asked if I would speak with one of its kind without offering violence. For a moment I considered the possibility that none of this was real, all of it simply an illusion created by the Shadow. However, if it were real, my prospects of overcoming the abomination and its servitors were bleak. It seemed best to play along for time and information. “It would be educational,” I replied.

The mind flayer turned and strode out. I waited a moment then spoke to the gray creatures in Common. They also turned and left. As the purple light faded away, I lit my lantern, and stepped out of the cavern into a curtain of darkness.





*          *          *

Rendar's Experience (in his words):


I found myself alone in a tomb, not far from the surface but clearly underground. Standing before an open sarcophagi, his back to me, was Drazul d'Tharashk. I knew this couldn't be real but now that I've seen him with my own eyes, this certainly looked just like him. Was this another changeling, or a trick of the Shadow's?

Drazul, the excoriate, who had tried to kill me and my companions before, turned and spoke to me. He spoke vaguely of loyalties, and of a "dying house." Specifically, he referred to House Tharashk, the dragonmarked house of "unity," as having its days numbered. 

He spoke of choosing sides—the house's, or "the winning side (his)—and he offered me a choice to join with him. Drazul gestured to the open sarcophagus, but I could not see what lay within.

He warned me that if I rejected him, if I walked away, he would hunt me down. He said they were still looking for us. I can only assume he meant himself, and Avashad, or perhaps the knights of the Emerald Claw we'd faced off against in Paluur Draal.

For me, there was no question. My honor would not allow me to join with him. But if he still wanted the Emperor's Key, then perhaps he could be led on a chase of our choosing. So I chose to walk away, and as I did I felt one of his arrows take me in the back of the neck. Then were was darkness once again.


*          *          *


Again from Cypher's Codex: The Scrawlings of a Warforged Scholar



The party began to awaken in a small, if dimly lit, healing chamber, fully rested and rejuvenated. Even I felt the sensations of awakening, nothing like I have ever felt before. It was like my awareness had been taken away from me and was just returned all of a sudden. I was seated, propped up carefully against the wall.  Everybody else was lying on the ground, their wounds expertly bound and armor neatly piled next to them.

The young medusa—who we had not seen since the first day in Graywall—was seated next to Rendar, delicately painting on his arm around his dragonmark with some sort of dye. He looked up at Sa-Jira, and spoke, with what I think may have been a bit of venom in his voice, “Glad to see you are okay.”  She responded, “I am glad that you are alive.”